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Engine.Scout


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//=============================================================================
// Scout used for path generation.
//=============================================================================
class Scout extends Pawn
			native;

function PreBeginPlay()
{
	Destroy(); //scouts shouldn't exist during play
}

defaultproperties
{
				AccelRate=1.000000
				SightRadius=4100.000000
				CombatStyle=4363467783093056800000000.000000
				CollisionRadius=52.000000
				CollisionHeight=50.000000
				bCollideActors=False
				bCollideWorld=False
				bBlockActors=False
				bBlockPlayers=False
				bProjTarget=False
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:19.975 - Created with UnCodeX