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//======================================================== // Foot Decal Base class //======================================================== class FootDecalBase extends Decal Abstract; var() float FadeTime,LongFadeTime; //when it should be destroyed var bool bOnLongTime; //======================================================== // Timer //======================================================== simulated function PostBeginPlay() { SetTimer(FadeTime, false); } //======================================================== // assign foot type //======================================================== simulated function AssignFootType( byte PrintIndex, Pawn DecalOwner ); //======================================================== // we need to check when to destroy ourselfs //======================================================== simulated function Timer() { if( bOnLongTime || !Level.bHighDetailMode || Level.bDropDetail || (Level.TimeSeconds-LastRenderedTime)>5.f ) Destroy(); else { bOnLongTime = true; SetTimer(LongFadeTime, false); } } defaultproperties { FadeTime=10.000000 LongFadeTime=6.000000 MultiDecalLevel=3 DrawScale=0.150000 } |
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