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Engine.Brush


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//=============================================================================
// The brush class.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Brush extends Actor
			native;

//-----------------------------------------------------------------------------
// Variables.

// CSG operation performed in editor.
var() enum ECsgOper
{
	CSG_Active,			// Active brush.
	CSG_Add,			// Add to world.
	CSG_Subtract,		// Subtract from world.
	CSG_Intersect,		// Form from intersection with world.
	CSG_Deintersect,	// Form from negative intersection with world.
} CsgOper;

// Outdated.
var const object UnusedLightMesh;
var vector  PostPivot;

// Scaling.
var() scale MainScale;
var() scale PostScale;
var scale   TempScale;

// Information.
var() color BrushColor;
var() int	PolyFlags;
var() bool  bColored;

defaultproperties
{
				MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
				PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
				TempScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
				bStatic=True
				bNoDelete=True
				bEdShouldSnap=True
				DrawType=DT_Brush
				bFixedRotationDir=True
}

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Class file time: zo 11-11-2012 21:10:26.000 - Creation time: zo 11-11-2012 21:14:17.772 - Created with UnCodeX