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// Drains lifespan from particles. Class KillParticleForce extends XParticleForces Native; #EXEC TEXTURE IMPORT FILE="Textures\S_KillForce.bmp" NAME="S_KillForce" GROUP="Icons" MIPS=off FLAGS=2 TEXFLAGS=0 var() float LifeTimeDrainAmount; // How much particle lifetime will this drain (in seconds). defaultproperties { LifeTimeDrainAmount=4.000000 Texture=Texture'Emitter.Icons.S_KillForce' } |
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