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UnrealShare.WeaponPowerUp

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.WeaponPowerUp

Variables Summary
SoundPowerUpSounds[4]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function BeginState ()
Pickup
eventfloat BotDesireability (pawn Bot)
function Touch (actor Other)
Pickup
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Pickup Source code
auto state Pickup
BeginState, Touch


Variables Detail

PowerUpSounds[4] Source code

var Sound PowerUpSounds[4];


Functions Detail

BeginState Pickup Source code

function BeginState ( )

BotDesireability Source code

event float BotDesireability ( pawn Bot )

Touch Pickup Source code

function Touch ( actor Other )


Defaultproperties

defaultproperties
{
     PowerUpSounds(0)=Sound'UnrealShare.Dispersion.number1'
     PowerUpSounds(1)=Sound'UnrealShare.Dispersion.number2'
     PowerUpSounds(2)=Sound'UnrealShare.Dispersion.number3'
     PowerUpSounds(3)=Sound'UnrealShare.Dispersion.number4'
     PickupMessage="You got the Dispersion Pistol Powerup"
     RespawnTime=30.000000
     PickupViewMesh=Mesh'UnrealShare.WeaponPowerUpMesh'
     AnimSequence=AnimEnergy
     Mesh=Mesh'UnrealShare.WeaponPowerUpMesh'
     CollisionRadius=12.000000
}

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Creation time: za 22-4-2006 13:07:23.671 - Created with UnCodeX