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UnrealShare.UnrealHUD

Extends
HUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD

Direct Known Subclasses:

EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD

Variables Summary
intArmorOffset
boolbDisplayTran
boolbFlashTranslator
stringCurrentMessage
colorGreenColor
floatIdentifyFadeTime
stringIdentifyHealth
stringIdentifyName
PawnIdentifyTarget
floatMOTDFadeOutTime
colorRedColor
stringTeamName[4]
intTranslatorTimer
UnrealHUD
colorAltTeamColor[4]
intCount
intCurTranY
intSizeY
colorTeamColor[4]
intTranslatorY
stringVersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
MessageStruct
Type, PRI
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function ChangeCrosshair (int d)
function ChangeHud (int d)
function CreateMenu ()
function DisplayMenu (canvas Canvas)
functionbool DisplayMessages (canvas Canvas)
function DisplayProgressMessage (canvas Canvas)
function DrawAmmo (Canvas Canvas, int X, int Y)
function DrawArmor (Canvas Canvas, int X, int Y, bool bDrawOne)
function DrawCrossHair (canvas Canvas, int StartX, int StartY)
function DrawFragCount (Canvas Canvas, int X, int Y)
function DrawHealth (Canvas Canvas, int X, int Y)
function DrawHudIcon (Canvas Canvas, int X, int Y, Inventory Item)
function DrawIconValue (Canvas Canvas, int Amount)
function DrawIdentifyInfo (canvas Canvas, float PosX, float PosY)
function DrawInventory (Canvas Canvas, int X, int Y, bool bDrawOne)
functionbool DrawMessageHeader (Canvas Canvas, MessageStruct ShortMessage, int YPos)
function DrawMOTD (Canvas Canvas)
functionfloat DrawNextMessagePart (Canvas Canvas, coerce string MString, float XOffset, int YPos)
function DrawNumberOf (Canvas Canvas, int NumberOf, int X, int Y)
function DrawTeamGameSynopsis (Canvas Canvas)
function DrawTypingPrompt (canvas Canvas, console Console)
function HUDSetup (canvas canvas)
function PostBeginPlay ()
function PostRender (canvas Canvas)
function PreRender (canvas Canvas)
functionbool SpecialType (Name Type)
function Tick (float DeltaTime)
functionbool TraceIdentify (canvas Canvas)
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, InputNumber, Message, PlayReceivedMessage, PostRender, PreRender
Inherited Functions from Engine.Actor
AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

ArmorOffset Source code

var int ArmorOffset;

bDisplayTran Source code

var bool bDisplayTran;

bFlashTranslator Source code

var bool bFlashTranslator;

CurrentMessage Source code

var string CurrentMessage;

GreenColor Source code

var color GreenColor;

IdentifyFadeTime Source code

var float IdentifyFadeTime;

IdentifyHealth Source code

var localized string IdentifyHealth;

IdentifyName Source code

var localized string IdentifyName;

IdentifyTarget Source code

var Pawn IdentifyTarget;

MOTDFadeOutTime Source code

var float MOTDFadeOutTime;

RedColor Source code

var color RedColor;

TeamName[4] Source code

var localized string TeamName[4];

TranslatorTimer Source code

var int TranslatorTimer;

UnrealHUD

AltTeamColor[4] Source code

var(UnrealHUD) color AltTeamColor[4];

Count Source code

var(UnrealHUD) int Count;

CurTranY Source code

var(UnrealHUD) int CurTranY;

SizeY Source code

var(UnrealHUD) int SizeY;

TeamColor[4] Source code

var(UnrealHUD) color TeamColor[4];

TranslatorY Source code

var(UnrealHUD) int TranslatorY;

VersionMessage Source code

var(UnrealHUD) localized string VersionMessage;


Structures Detail

MessageStruct Source code

struct MessageStruct
{
var PlayerReplicationInfo PRI;
var name Type;
};



Functions Detail

ChangeCrosshair Source code

simulated function ChangeCrosshair ( int d )

ChangeHud Source code

simulated function ChangeHud ( int d )

CreateMenu Source code

simulated function CreateMenu ( )

DisplayMenu Source code

simulated function DisplayMenu ( canvas Canvas )

DisplayMessages Source code

simulated function bool DisplayMessages ( canvas Canvas )

DisplayProgressMessage Source code

simulated function DisplayProgressMessage ( canvas Canvas )

DrawAmmo Source code

simulated function DrawAmmo ( Canvas Canvas, int X, int Y )

DrawArmor Source code

simulated function DrawArmor ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY )

DrawFragCount Source code

simulated function DrawFragCount ( Canvas Canvas, int X, int Y )

DrawHealth Source code

simulated function DrawHealth ( Canvas Canvas, int X, int Y )

DrawHudIcon Source code

simulated function DrawHudIcon ( Canvas Canvas, int X, int Y, Inventory Item )

DrawIconValue Source code

simulated function DrawIconValue ( Canvas Canvas, int Amount )

DrawIdentifyInfo Source code

simulated function DrawIdentifyInfo ( canvas Canvas, float PosX, float PosY )

DrawInventory Source code

simulated function DrawInventory ( Canvas Canvas, int X, int Y, bool bDrawOne )

DrawMessageHeader Source code

simulated function bool DrawMessageHeader ( Canvas Canvas, MessageStruct ShortMessage, int YPos )

DrawMOTD Source code

simulated function DrawMOTD ( Canvas Canvas )

DrawNextMessagePart Source code

simulated function float DrawNextMessagePart ( Canvas Canvas, coerce string MString, float XOffset, int YPos )

DrawNumberOf Source code

simulated function DrawNumberOf ( Canvas Canvas, int NumberOf, int X, int Y )

DrawTeamGameSynopsis Source code

simulated function DrawTeamGameSynopsis ( Canvas Canvas )

DrawTypingPrompt Source code

simulated function DrawTypingPrompt ( canvas Canvas, console Console )

HUDSetup Source code

simulated function HUDSetup ( canvas canvas )

PostBeginPlay Source code

simulated function PostBeginPlay ( )

PostRender Source code

simulated function PostRender ( canvas Canvas )

PreRender Source code

simulated function PreRender ( canvas Canvas )

SpecialType Source code

simulated function bool SpecialType ( Name Type )

Tick Source code

simulated function Tick ( float DeltaTime )

TraceIdentify Source code

simulated function bool TraceIdentify ( canvas Canvas )


Defaultproperties

defaultproperties
{
     TranslatorY=-128
     CurTranY=-128
     IdentifyName="Name"
     IdentifyHealth="Health"
     VersionMessage="Version"
     TeamName(0)="Red Team: "
     TeamName(1)="Blue Team: "
     TeamName(2)="Green Team: "
     TeamName(3)="Gold Team: "
     TeamColor(0)=(R=255)
     TeamColor(1)=(G=128,B=255)
     TeamColor(2)=(G=255)
     TeamColor(3)=(R=255,G=255)
     AltTeamColor(0)=(R=200)
     AltTeamColor(1)=(G=94,B=187)
     AltTeamColor(2)=(G=128)
     AltTeamColor(3)=(R=255,G=255,B=128)
     RedColor=(R=255)
     GreenColor=(G=255)
     MainMenuType=Class'UnrealShare.UnrealMainMenu'
}

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Creation time: za 22-4-2006 13:07:22.531 - Created with UnCodeX