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UnrealShare.Translator

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Translator

Variables Summary
boolbCurrentlyActivated
boolbNewMessage
boolbNotNewMessage
boolbShowHint
stringHint
Translator
stringNewMessage
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function ActivateTranslator (bool bHint)
function BeginState ()
Activated
function EndState ()
Activated
function TravelPreAccept ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
BeginState, EndState
Deactivated Source code
state Deactivated


Variables Detail

bCurrentlyActivated Source code

var bool bCurrentlyActivated;

bNewMessage Source code

var bool bNewMessage;

bNotNewMessage Source code

var bool bNotNewMessage;

bShowHint Source code

var bool bShowHint;

Hint Source code

var localized string Hint;

Translator

NewMessage Source code

var(Translator) localized string NewMessage;


Functions Detail

ActivateTranslator Source code

function ActivateTranslator ( bool bHint )

BeginState Activated Source code

function BeginState ( )

EndState Activated Source code

function EndState ( )

TravelPreAccept Source code

function TravelPreAccept ( )


Defaultproperties

defaultproperties
{
     NewMessage="Universal Translator"
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="Press F2 to activate the Translator"
     PickupViewMesh=LodMesh'UnrealShare.TranslatorMesh'
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     Icon=Texture'UnrealShare.Icons.I_Tran'
     Mesh=LodMesh'UnrealShare.TranslatorMesh'
     CollisionHeight=5.000000
}

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Creation time: za 22-4-2006 13:07:21.875 - Created with UnCodeX