Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Armor
Variables Summary |
---|
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary |
---|
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
Defaultproperties |
---|
defaultproperties { bDisplayableInv=True PickupMessage="You got the Assault Vest" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.ArmorM' Charge=100 ArmorAbsorption=90 bIsAnArmor=True AbsorptionPriority=7 MaxDesireability=1.800000 PickupSound=Sound'UnrealShare.Pickups.ArmorSnd' Icon=Texture'UnrealShare.Icons.I_Armor' Mesh=LodMesh'UnrealShare.ArmorM' AmbientGlow=64 CollisionHeight=11.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |