Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.Amplifier

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Amplifier

Variables Summary
Amplifier
floatAmpMultiplier
soundAmpSound
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function EndState ()
Activated
functioninventory SpawnCopy (pawn Other)
function Timer ()
Activated
event TravelPreAccept ()
functionfloat UseCharge (float Amount)
functionfloat UseCharge (float Amount)
Activated
function UsedUp ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
EndState, Timer, UseCharge
DeActivated Source code
state DeActivated


Variables Detail

Amplifier

AmpMultiplier Source code

var(Amplifier) float AmpMultiplier;

AmpSound Source code

var(Amplifier) sound AmpSound;


Functions Detail

EndState Activated Source code

function EndState ( )

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other )

Timer Activated Source code

function Timer ( )

TravelPreAccept Source code

event TravelPreAccept ( )

UseCharge Source code

function float UseCharge ( float Amount )

UseCharge Activated Source code

function float UseCharge ( float Amount )

UsedUp Source code

function UsedUp ( )


Defaultproperties

defaultproperties
{
     AmpMultiplier=4.000000
     AmpSound=Sound'UnrealShare.Pickups.AmpAct'
     bCanActivate=True
     ExpireMessage="Amplifier is out of power."
     bAutoActivate=True
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You got the Energy Amplifier"
     RespawnTime=90.000000
     PickupViewMesh=LodMesh'UnrealShare.AmplifierM'
     Charge=1000
     MaxDesireability=1.200000
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealShare.Pickups.HEALTH1'
     Icon=Texture'UnrealShare.Icons.I_Amp'
     Mesh=LodMesh'UnrealShare.AmplifierM'
     CollisionRadius=20.000000
     CollisionHeight=13.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:07:16.937 - Created with UnCodeX