Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SkaarjPlayer

Extends
UnrealIPlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealI.SkaarjPlayer

Variables Summary
Inherited Variables from UnrealShare.UnrealIPlayer
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bCenterView, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNoFlash, bNoVoices, Bob, bobtime, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CantChangeNameMsg, CarcassType, CdTrack, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, KbdAccel, LanSpeed, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MyAutoAim, myHUD, NetSpeed, ngWorldSecret, NoPauseMessage, OwnCamera, Password, Player, ProgressColor[5], ProgressMessage[5], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, verttimer, ViewingFrom, ViewTarget, WeaponPriority[20], ZoomLevel

Functions Summary
function PlayCrawling ()
function PlayDodge (eDodgeDir DodgeMove)
function PlayDuck ()
function PlayDying (name DamageType, vector HitLoc)
function PlayFeignDeath ()
function PlayFiring ()
function PlayGutHit (float tweentime)
function PlayHeadHit (float tweentime)
function PlayInAir ()
function PlayLanded (float impactVel)
function PlayLeftHit (float tweentime)
function PlayRightHit (float tweentime)
function PlayRising ()
function PlayRunning ()
function PlaySwimming ()
function PlayTurning ()
function PlayWaiting ()
function PlayWalking ()
function PlayWeaponSwitch (Weapon NewWeapon)
function RunStep ()
function SwimAnimUpdate (bool bNotForward)
function TweenToRunning (float tweentime)
function TweenToSwimming (float tweentime)
function TweenToWaiting (float tweentime)
function TweenToWalking (float tweentime)
function WalkStep ()
Inherited Functions from UnrealShare.UnrealIPlayer
ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ConsoleCommand, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetEntryLevel, GetFreeMove, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, NeverSwitchOnPickup, NextWeapon, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, Possess, PostBeginPlay, PostRender, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowScores, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, TeamSay, ThrowWeapon, TimeDemo, Timer, ToggleZoom, TravelPostAccept, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange


Functions Detail

PlayCrawling Source code

function PlayCrawling ( )

PlayDodge Source code

function PlayDodge ( eDodgeDir DodgeMove )

PlayDuck Source code

function PlayDuck ( )

PlayDying Source code

function PlayDying ( name DamageType, vector HitLoc )

PlayFeignDeath Source code

function PlayFeignDeath ( )

PlayFiring Source code

function PlayFiring ( )

PlayGutHit Source code

function PlayGutHit ( float tweentime )

PlayHeadHit Source code

function PlayHeadHit ( float tweentime )

PlayInAir Source code

function PlayInAir ( )

PlayLanded Source code

function PlayLanded ( float impactVel )

PlayLeftHit Source code

function PlayLeftHit ( float tweentime )

PlayRightHit Source code

function PlayRightHit ( float tweentime )

PlayRising Source code

function PlayRising ( )

PlayRunning Source code

function PlayRunning ( )

PlaySwimming Source code

function PlaySwimming ( )

PlayTurning Source code

function PlayTurning ( )

PlayWaiting Source code

function PlayWaiting ( )

PlayWalking Source code

function PlayWalking ( )

PlayWeaponSwitch Source code

function PlayWeaponSwitch ( Weapon NewWeapon )

RunStep Source code

simulated function RunStep ( )

SwimAnimUpdate Source code

function SwimAnimUpdate ( bool bNotForward )

TweenToRunning Source code

function TweenToRunning ( float tweentime )

TweenToSwimming Source code

function TweenToSwimming ( float tweentime )

TweenToWaiting Source code

function TweenToWaiting ( float tweentime )

TweenToWalking Source code

function TweenToWalking ( float tweentime )

WalkStep Source code

simulated function WalkStep ( )


Defaultproperties

defaultproperties
{
     drown=Sound'UnrealI.Skaarj.SKPDrown1'
     breathagain=Sound'UnrealI.Skaarj.SKPGasp1'
     Footstep1=Sound'UnrealShare.Cow.walkC'
     Footstep2=Sound'UnrealShare.Cow.walkC'
     Footstep3=Sound'UnrealShare.Cow.walkC'
     HitSound3=Sound'UnrealI.Skaarj.SKPInjur3'
     HitSound4=Sound'UnrealI.Skaarj.SKPInjur4'
     Die2=Sound'UnrealI.Skaarj.SKPDeath2'
     Die3=Sound'UnrealI.Skaarj.SKPDeath3'
     Die4=Sound'UnrealI.Skaarj.SKPDeath3'
     GaspSound=Sound'UnrealI.Skaarj.SKPGasp1'
     UWHit1=Sound'UnrealShare.Male.MUWHit1'
     UWHit2=Sound'UnrealShare.Male.MUWHit2'
     LandGrunt=Sound'UnrealI.Skaarj.Land1SK'
     CarcassType=Class'UnrealI.TrooperCarcass'
     JumpSound=Sound'UnrealI.Skaarj.SKPJump1'
     bSinglePlayer=False
     JumpZ=360.000000
     BaseEyeHeight=24.750000
     EyeHeight=24.750000
     Health=130
     HitSound1=Sound'UnrealI.Skaarj.SKPInjur1'
     HitSound2=Sound'UnrealI.Skaarj.SKPInjur2'
     Die=Sound'UnrealI.Skaarj.SKPDeath1'
     MenuName="Skaarj"
     Skin=Texture'UnrealI.Skins.sktrooper1'
     Mesh=LodMesh'UnrealI.sktrooper'
     CollisionRadius=32.000000
     CollisionHeight=42.000000
     Mass=120.000000
     Buoyancy=118.800003
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:07:20.968 - Created with UnCodeX