| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.Minigun
| Variables Summary | |
|---|---|
| bool | bFiredShot |
| bool | bOutOfAmmo |
| float | Count |
| OverHeatLight | s |
| float | ShotAccuracy |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value) | |
![]() | AltFire (float F) FinishFire | |
![]() | AnimEnd () AltFiring | |
![]() | AnimEnd () NormalFire | |
![]() | BeginState () AltFiring | |
![]() | BeginState () FinishFire | |
![]() | EndState () AltFiring | |
![]() | EndState () NormalFire | |
![]() | Fire (float Value) | |
![]() | Fire (float F) FinishFire | |
![]() | GenerateBullet () | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |
![]() | Tick (float DeltaTime) AltFiring | |
![]() | Tick (float DeltaTime) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| AnimEnd, BeginState, EndState, Tick |
| FinishFire Source code |
|---|
|
state FinishFire |
| AltFire, BeginState, Fire |
| Idle Source code |
|---|
|
state Idle |
| NormalFire Source code |
|---|
|
state NormalFire |
| AnimEnd, EndState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire FinishFire Source code
AnimEnd AltFiring Source code
AnimEnd NormalFire Source code
BeginState AltFiring Source code
BeginState FinishFire Source code
EndState AltFiring Source code
EndState NormalFire Source code
Fire Source code
Fire FinishFire Source code
GenerateBullet Source code
PlayAltFiring Source code
PlayFiring Source code
ProcessTraceHit Source code
Tick AltFiring Source code
Tick NormalFire Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UnrealShare.ShellBox' PickupAmmoCount=50 bInstantHit=True bAltInstantHit=True FireOffset=(Y=-5.000000,Z=-4.000000) shakemag=135.000000 shakevert=8.000000 AIRating=0.600000 RefireRate=0.900000 AltRefireRate=0.930000 FireSound=Sound'UnrealI.Minigun.RegF1' AltFireSound=Sound'UnrealI.Minigun.AltF1' SelectSound=Sound'UnrealI.Minigun.MiniSelect' Misc1Sound=Sound'UnrealI.Minigun.WindD2' DeathMessage="%k's %w turned %o into a leaky piece of meat." AutoSwitchPriority=10 InventoryGroup=10 PickupMessage="You got the Minigun" ItemName="Minigun" PlayerViewOffset=(X=5.600000,Y=-1.500000,Z=-1.800000) PlayerViewMesh=LodMesh'UnrealI.minigunM' PickupViewMesh=LodMesh'UnrealI.minipick' ThirdPersonMesh=LodMesh'UnrealI.SMini3' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.minipick' bNoSmooth=False SoundRadius=64 SoundVolume=255 CollisionRadius=28.000000 CollisionHeight=8.000000 LightEffect=LE_NonIncidence LightBrightness=250 LightHue=28 LightSaturation=32 LightRadius=6 } |
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