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Engine.StatLog

Extends
Info
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.StatLog

Direct Known Subclasses:

StatLogFile

Variables Summary
boolbWorld
intContext
floatTimeStamp
StatLog
stringDecoderRingURL
stringGameCreator
stringGameCreatorURL
stringGameName
stringLocalLogDir
stringLocalStandard
stringLogInfoURL
stringLogVersion
stringWorldLogDir
stringWorldStandard
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BeginPlay ()
function FlushLog ()
functionstring GetAbsoluteTime ()
functionstring GetGMTRef ()
functionstring GetLogFileName ()
functionstring GetMapFileName ()
functionstring GetShortAbsoluteTime ()
functionstring GetTimeStamp ()
function LogEventString (string EventString)
function LogGameEnd (string Reason)
function LogGameStart ()
function LogItemActivate (Inventory Item, Pawn Other)
function LogItemDeactivate (Inventory Item, Pawn Other)
function LogKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)
function LogMapParameters ()
function LogPickup (Inventory Item, Pawn Other)
function LogPings ()
function LogPlayerConnect (Pawn Player)
function LogPlayerDisconnect (Pawn Player)
function LogPlayerInfo (Pawn Player)
function LogServerInfo ()
function LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4)
function LogStandardInfo ()
function LogSuicide (Pawn Killed, name DamageType)
function LogTeamKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType)
function LogTypingEvent (bool bTyping, Pawn Other)
function StartLog ()
function StopLog ()
function Tick (float Delta)
function Timer ()
Inherited Functions from Engine.Actor
AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

bWorld Source code

var bool bWorld;

Context Source code

var int Context;

TimeStamp Source code

var float TimeStamp;

StatLog

DecoderRingURL Source code

var(StatLog) string DecoderRingURL;

GameCreator Source code

var(StatLog) string GameCreator;

GameCreatorURL Source code

var(StatLog) string GameCreatorURL;

GameName Source code

var(StatLog) string GameName;

LocalLogDir Source code

var(StatLog) string LocalLogDir;

LocalStandard Source code

var(StatLog) string LocalStandard;

LogInfoURL Source code

var(StatLog) string LogInfoURL;

LogVersion Source code

var(StatLog) string LogVersion;

WorldLogDir Source code

var(StatLog) string WorldLogDir;

WorldStandard Source code

var(StatLog) string WorldStandard;


Functions Detail

BeginPlay Source code

function BeginPlay ( )

FlushLog Source code

function FlushLog ( )

GetAbsoluteTime Source code

function string GetAbsoluteTime ( )

GetGMTRef Source code

native final function string GetGMTRef ( )

GetLogFileName Source code

function string GetLogFileName ( )

GetMapFileName Source code

native final function string GetMapFileName ( )

GetShortAbsoluteTime Source code

function string GetShortAbsoluteTime ( )

GetTimeStamp Source code

function string GetTimeStamp ( )

LogEventString Source code

function LogEventString ( string EventString )

LogGameEnd Source code

function LogGameEnd ( string Reason )

LogGameStart Source code

function LogGameStart ( )

LogItemActivate Source code

function LogItemActivate ( Inventory Item, Pawn Other )

LogItemDeactivate Source code

function LogItemDeactivate ( Inventory Item, Pawn Other )

LogKill Source code

function LogKill ( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType )

LogMapParameters Source code

function LogMapParameters ( )

LogPickup Source code

function LogPickup ( Inventory Item, Pawn Other )

LogPings Source code

function LogPings ( )

LogPlayerConnect Source code

function LogPlayerConnect ( Pawn Player )

LogPlayerDisconnect Source code

function LogPlayerDisconnect ( Pawn Player )

LogPlayerInfo Source code

function LogPlayerInfo ( Pawn Player )

LogServerInfo Source code

function LogServerInfo ( )

LogSpecialEvent Source code

function LogSpecialEvent ( string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4 )

LogStandardInfo Source code

function LogStandardInfo ( )

LogSuicide Source code

function LogSuicide ( Pawn Killed, name DamageType )

LogTeamKill Source code

function LogTeamKill ( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType )

LogTypingEvent Source code

function LogTypingEvent ( bool bTyping, Pawn Other )

StartLog Source code

function StartLog ( )

StopLog Source code

function StopLog ( )

Tick Source code

function Tick ( float Delta )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     LocalStandard="ngLog"
     WorldStandard="ngLog"
     LogVersion="1.2"
     LogInfoURL="http://www.netgamesusa.com/ngLog/"
     GameName="Unreal"
     GameCreator="Epic MegaGames, Inc."
     GameCreatorURL="http://www.epicgames.com/"
     DecoderRingURL="http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
     LocalLogDir="..\Logs"
     WorldLogDir="..\NetGamesUSA.com\ngWorldStats\logs"
}

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Creation time: za 22-4-2006 13:07:21.421 - Created with UnCodeX