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UWindow.UWindowLookAndFeel


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class UWindowLookAndFeel extends UWindowBase;

var() Texture   Active;         // Active widgets, window frames, etc.
var() Texture   Inactive;       // Inactive Widgets, window frames, etc.
var() Texture   ActiveS;        
var() Texture   InactiveS;      

var() Texture   Misc;           // Miscellaneous: backgrounds, bevels, etc.

var() Region    FrameTL;
var() Region    FrameT;
var() Region    FrameTR;

var() Region    FrameL;
var() Region    FrameR;
    
var() Region    FrameBL;
var() Region    FrameB;
var() Region    FrameBR;

var() Color     FrameActiveTitleColor;
var() Color     FrameInactiveTitleColor;
var() Color     HeadingActiveTitleColor;
var() Color     HeadingInActiveTitleColor;

var() int       FrameTitleX;
var() int       FrameTitleY;

var() Region    BevelUpTL;
var() Region    BevelUpT;
var() Region    BevelUpTR;

var() Region    BevelUpL;
var() Region    BevelUpR;
    
var() Region    BevelUpBL;
var() Region    BevelUpB;
var() Region    BevelUpBR;
var() Region    BevelUpArea;


var() Region    MiscBevelTL[4];
var() Region    MiscBevelT[4];
var() Region    MiscBevelTR[4];
var() Region    MiscBevelL[4];
var() Region    MiscBevelR[4];
var() Region    MiscBevelBL[4];
var() Region    MiscBevelB[4];
var() Region    MiscBevelBR[4];
var() Region    MiscBevelArea[4];

var() Region    ComboBtnUp;
var() Region    ComboBtnDown;
var() Region    ComboBtnDisabled;

var() int       ColumnHeadingHeight;
var() Region    HLine;

var() Color     EditBoxTextColor;
var() int       EditBoxBevel;

var() Region    TabSelectedL;
var() Region    TabSelectedM;
var() Region    TabSelectedR;

var() Region    TabUnselectedL;
var() Region    TabUnselectedM;
var() Region    TabUnselectedR;

var() Region    TabBackground;


var() float     Size_ScrollbarWidth;
var() float     Size_ScrollbarButtonHeight;     // Interchange W and H for horizontal SB's
var() float     Size_MinScrollbarHeight;

var() float     Size_TabAreaHeight;             // The height of the clickable tab area
var() float     Size_TabAreaOverhangHeight;     // The height of the tab area overhang
var() float     Size_TabSpacing;
var() float     Size_TabXOffset;

function Texture GetTexture(UWindowFramedWindow W)
{
    if(W.bStatusBar)
    {
        if(W.IsActive())
            return ActiveS;
        else
            return InactiveS;
    }
    else
    {
        if(W.IsActive())
            return Active;
        else
            return Inactive;
    }
}

/* Setup Functions */
function Setup();
function FW_DrawWindowFrame(UWindowFramedWindow W, Canvas C);
function Region FW_GetClientArea(UWindowFramedWindow W);
function FrameHitTest FW_HitTest(UWindowFramedWindow W, float X, float Y);
function FW_SetupFrameButtons(UWindowFramedWindow W, Canvas C);
function DrawClientArea(UWindowClientWindow W, Canvas C);
function Combo_SetupSizes(UWindowComboControl W, Canvas C);
function Combo_Draw(UWindowComboControl W, Canvas C);
function Combo_GetButtonBitmaps(UWindowComboButton W);
function Checkbox_SetupSizes(UWindowCheckbox W, Canvas C);
function Checkbox_Draw(UWindowCheckbox W, Canvas C);
function Editbox_SetupSizes(UWindowEditControl W, Canvas C);
function Editbox_Draw(UWindowEditControl W, Canvas C);
function SB_SetupUpButton(UWindowSBUpButton W);
function SB_SetupDownButton(UWindowSBDownButton W);
function SB_SetupLeftButton(UWindowSBLeftButton W);
function SB_SetupRightButton(UWindowSBRightButton W);
function SB_VDraw(UWindowVScrollbar W, Canvas C);
function SB_HDraw(UWindowHScrollbar W, Canvas C);
function Tab_DrawTab(UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text);
function Tab_GetTabSize(UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H);
function Tab_SetupLeftButton(UWindowTabControlLeftButton W);
function Tab_SetupRightButton(UWindowTabControlRightButton W);
function Tab_SetTabPageSize(UWindowPageControl W, UWindowPageWindow P);
function Tab_DrawTabPageArea(UWindowPageControl W, Canvas C, UWindowPageWindow P);
function Menu_DrawMenuBar(UWindowMenuBar W, Canvas C);
function PlayMenuSound(UWindowWindow W, MenuSound S);

defaultproperties
{
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:29.046 - Created with UnCodeX