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UnrealShare.Stomach


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//=============================================================================
// Stomach.
//=============================================================================
class Stomach extends PlayerChunks;

#exec MESH IMPORT MESH=stomachM ANIVFILE=MODELS\g_stm_a.3D DATAFILE=MODELS\g_stm_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=stomachM X=0 Y=0 Z=0 YAW=64 PITCH=128
#exec MESH SEQUENCE MESH=stomachM SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=stomachM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jparts1  FILE=MODELS\g_parts.PCX GROUP=Skins
#exec MESHMAP SCALE MESHMAP=stomachM X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=stomachM NUM=1 TEXTURE=Jparts1

defaultproperties
{
     Mesh=LodMesh'UnrealShare.stomachM'
     CollisionRadius=7.000000
     CollisionHeight=3.000000
}

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Class file time: za 22-4-2006 13:06:32.000 - Creation time: za 22-4-2006 13:07:27.859 - Created with UnCodeX