Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 |
//============================================================================= // SmallSpark. //============================================================================= class SmallSpark extends Effects; #exec MESH IMPORT MESH=SmallSparkM ANIVFILE=MODELS\Spark_a.3D DATAFILE=MODELS\Spark_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SmallSparkM X=0 Y=0 Z=0 PITCH=-64 #exec MESH SEQUENCE MESH=SmallSparkM SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=SmallSparkM SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec TEXTURE IMPORT NAME=JSmlSpark1 FILE=MODELS\Spark.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SmallSparkM X=0.06 Y=0.06 Z=0.12 #exec MESHMAP SETTEXTURE MESHMAP=SmallSparkM NUM=1 TEXTURE=JSmlSpark1 simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) { PlayAnim ( 'Explosion', 0.2 ); PlaySound (EffectSound1); } } simulated function AnimEnd() { Destroy(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy LifeSpan=4.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.SmallSparkM' AmbientGlow=223 bUnlit=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |