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//============================================================================= // MercFlare. //============================================================================= class MercFlare extends Effects; #exec TEXTURE IMPORT NAME=RocketFlare FILE=..\UnrealShare\MODELS\rflare.pcx GROUP=Effects defaultproperties { RemoteRole=ROLE_SimulatedProxy LifeSpan=0.100000 DrawType=DT_Sprite Style=STY_Translucent Texture=Texture'UnrealI.Effects.RocketFlare' DrawScale=0.750000 bUnlit=True LightType=LT_Steady LightBrightness=250 LightHue=28 LightSaturation=32 LightRadius=30 LightPeriod=32 LightCone=128 VolumeBrightness=64 bActorShadows=True } |
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