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//============================================================================= // MercenaryElite. //============================================================================= class MercenaryElite extends Mercenary; #exec TEXTURE IMPORT NAME=JMerc2 FILE=MODELS\Merc2.PCX GROUP=Skins defaultproperties { PunchDamage=25 bCanFireWhileInvulnerable=True Health=240 Skill=1.000000 Skin=Texture'UnrealI.Skins.JMerc2' } |
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