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UnrealShare.UnrealLoadMenu

Extends
UnrealSlotMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealLongMenu
            |   
            +-- UnrealShare.UnrealSlotMenu
               |   
               +-- UnrealShare.UnrealLoadMenu

Variables Summary
UnrealLoadMenu
stringRestartString
Inherited Variables from UnrealShare.UnrealSlotMenu
MonthNames[12], SlotNames[9]

Functions Summary
function DrawMenu (canvas Canvas)
function DrawSlots (canvas Canvas)
function MenuProcessInput (byte KeyNum, byte ActionNum)
LoadGame
function MenuProcessInput (byte KeyNum, byte ActionNum)
Restart
functionbool ProcessSelection ()
Inherited Functions from UnrealShare.UnrealSlotMenu
DrawSlots
Inherited Functions from UnrealShare.UnrealLongMenu
DrawBackGround, DrawHelpPanel, DrawMenu

States Summary
LoadGame Source code
state LoadGame
MenuProcessInput
Restart Source code
state Restart
MenuProcessInput


Variables Detail

UnrealLoadMenu

RestartString Source code

var(UnrealLoadMenu) localized string RestartString;


Functions Detail

DrawMenu Source code

function DrawMenu ( canvas Canvas )

DrawSlots Source code

function DrawSlots ( canvas Canvas )

MenuProcessInput LoadGame Source code

function MenuProcessInput ( byte KeyNum, byte ActionNum )

MenuProcessInput Restart Source code

function MenuProcessInput ( byte KeyNum, byte ActionNum )

ProcessSelection Source code

function bool ProcessSelection ( )


Defaultproperties

defaultproperties
{
     RestartString="Restart "
     MenuLength=10
     MenuTitle="LOAD GAME"
}

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Creation time: za 22-4-2006 13:01:28.968 - Created with UnCodeX