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UnrealShare.RocketCan

Extends
Ammo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- Engine.Ammo
            |   
            +-- UnrealShare.RocketCan

Variables Summary
boolbOpened
Inherited Variables from Engine.Ammo
AmmoAmount, MaxAmmo, PAmmo, ParentAmmo, UsedInWeaponSlot[10]
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Landed (vector HitNormal)
Pickup
function Touch (Actor Other)
Pickup
Inherited Functions from Engine.Ammo
AddAmmo, BotDesireability, HandlePickupQuery, SpawnCopy, UseAmmo
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Pickup Source code
auto state Pickup
Landed, Touch


Variables Detail

bOpened Source code

var bool bOpened;


Functions Detail

Landed Pickup Source code

function Landed ( vector HitNormal )

Touch Pickup Source code

function Touch ( Actor Other )


Defaultproperties

defaultproperties
{
     AmmoAmount=12
     MaxAmmo=48
     UsedInWeaponSlot(5)=1
     PickupMessage="You picked up 12 Eightballs"
     PickupViewMesh=LodMesh'UnrealShare.RocketCanMesh'
     MaxDesireability=0.300000
     PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
     Icon=Texture'UnrealShare.Icons.I_RocketAmmo'
     Physics=PHYS_Falling
     Mesh=LodMesh'UnrealShare.RocketCanMesh'
     CollisionRadius=27.000000
     CollisionHeight=12.000000
     bCollideActors=True
}

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Creation time: za 22-4-2006 13:01:26.953 - Created with UnCodeX