Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.FlockPawn | +-- UnrealShare.NaliRabbit
Variables Summary | |
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vector | StartLocation |
NaliRabbit | |
bool | bStayClose |
float | WanderRadius |
Enumerations Summary |
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Inherited Enumerations from Engine.Pawn |
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EAttitude, EIntelligence |
Functions Summary | ||
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![]() | AnimEnd () Grazing | |
![]() | Attach (actor Other) | |
![]() | BeginState () Grazing | |
![]() | Bump (actor Other) Evade | |
![]() | Bump (actor Other) Grazing | |
![]() | EndState () Grazing | |
![]() | EnemyNotVisible () Evade | |
![]() | Falling () | |
![]() | Landed (vector HitNormal) | |
![]() | PickDestination () Evade | |
![]() | PickDestination () Grazing | |
![]() | SeePlayer (actor Seen) Grazing | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |
![]() | bool | TestDirection (vector dir, out vector pick) Evade |
![]() | bool | TestDirection (vector dir, out vector pick, bool bAlongWall) Grazing |
States Summary |
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Evade Source code |
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state Evade |
Bump, EnemyNotVisible, PickDestination, TestDirection |
Grazing Source code |
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auto state Grazing |
AnimEnd, BeginState, Bump, EndState, PickDestination, SeePlayer, TestDirection |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bStayClose=True WanderRadius=350.000000 GroundSpeed=400.000000 AccelRate=1500.000000 JumpZ=190.000000 MinHitWall=-0.100000 SightRadius=1000.000000 PeripheralVision=-10.000000 UnderWaterTime=3.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.Rabbit' CollisionRadius=18.299999 CollisionHeight=13.300000 Mass=20.000000 Buoyancy=21.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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