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UnrealI.WarlordCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.WarlordCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function AnimEnd ()
function BeginState ()
Dead
function Landed (vector HitNormal)
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer

States Summary
Dead Source code
state Dead
BeginState


Functions Detail

AnimEnd Source code

function AnimEnd ( )

BeginState Dead Source code

function BeginState ( )

Landed Source code

function Landed ( vector HitNormal )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.WarlordWing'
     bodyparts(1)=LodMesh'UnrealI.WarlordHead'
     bodyparts(2)=LodMesh'UnrealI.WarlordLeg'
     bodyparts(3)=LodMesh'UnrealI.WarlordArm'
     bodyparts(4)=LodMesh'UnrealI.WarlordLeg'
     bodyparts(5)=LodMesh'UnrealI.WarlordGun'
     bodyparts(6)=LodMesh'UnrealI.WarlordFoot'
     bodyparts(7)=LodMesh'UnrealI.WarlordHand'
     ZOffset(1)=0.500000
     ZOffset(2)=-0.500000
     ZOffset(4)=-0.500000
     ZOffset(6)=-0.700000
     LifeSpan=0.000000
}

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Creation time: za 22-4-2006 13:01:29.875 - Created with UnCodeX