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UnrealI.Chunk2

Extends
Chunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.Chunk
         |   
         +-- UnrealI.Chunk2

Variables Summary
Inherited Variables from UnrealI.Chunk
bDelayTime
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
Inherited Functions from UnrealI.Chunk
HitWall, Landed, PostBeginPlay, ProcessTouch, Timer, zonechange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
     Damage=16.000000
     LifeSpan=3.100000
     Mesh=LodMesh'UnrealI.Chnk2'
     AmbientGlow=38
}

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Creation time: za 22-4-2006 13:01:24.078 - Created with UnCodeX