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UnrealI.CannonBolt

Extends
KraalBolt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.KraalBolt
         |   
         +-- UnrealI.CannonBolt

Variables Summary
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BlowUp (vector HitLocation)
function Explode (vector HitLocation, vector HitNormal)
Inherited Functions from UnrealI.KraalBolt
Explode, MakeSound, PostBeginPlay, ProcessTouch
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Functions Detail

BlowUp Source code

function BlowUp ( vector HitLocation )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal )


Defaultproperties

defaultproperties
{
     speed=2000.000000
     MaxSpeed=2000.000000
     Damage=60.000000
     Mesh=LodMesh'UnrealShare.bolt1'
}

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Creation time: za 22-4-2006 13:01:24.000 - Created with UnCodeX