Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.SuperHealth


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
//=============================================================================
// SuperHealth.
//=============================================================================
class SuperHealth extends Health;

#exec MESH IMPORT MESH=SuperHealthMesh ANIVFILE=MODELS\sheal_a.3D DATAFILE=MODELS\sheal_d.3D LODSTYLE=8
#exec MESH LODPARAMS MESH=SuperHealthMesh STRENGTH=0.6
#exec  MESH ORIGIN MESH=SuperHealthMesh X=0 Y=0 Z=0 ROLL=128
#exec  MESH SEQUENCE MESH=SuperHealthMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec  TEXTURE IMPORT NAME=Jshealth1 FILE=MODELS\shealth.PCX GROUP="Skins" 
#exec OBJ LOAD FILE=Textures\WaterEffect1.utx  PACKAGE=UnrealShare.WEffect1
#exec  MESHMAP SCALE MESHMAP=SuperHealthMesh X=0.04 Y=0.04 Z=0.08
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=1 TEXTURE=Jshealth1
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=0 TEXTURE=UnrealShare.WEffect1.WaterEffect1

function PlayPickupMessage(Pawn Other)
{
    Other.ClientMessage(PickupMessage, 'Pickup');
}

defaultproperties
{
     HealingAmount=100
     bSuperHeal=True
     PickupMessage="You picked up the Super Health Pack"
     RespawnTime=100.000000
     PickupViewMesh=LodMesh'UnrealShare.SuperHealthMesh'
     MaxDesireability=1.000000
     Texture=None
     Mesh=LodMesh'UnrealShare.SuperHealthMesh'
     CollisionRadius=16.000000
     CollisionHeight=19.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:34.140 - Created with UnCodeX