Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
//============================================================================= // Shellbox. //============================================================================= class Shellbox extends Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_ShellAmmo FILE=TEXTURES\HUD\i_shell.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=ShellBoxMesh ANIVFILE=MODELS\shelbx_a.3D DATAFILE=MODELS\shelbx_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ShellBoxMesh X=-50 Y=-40 Z=0 YAW=0 #exec MESH SEQUENCE MESH=ShellBoxMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPickup21 FILE=MODELS\pickup2.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ShellBoxMesh X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=ShellBoxMesh NUM=1 TEXTURE=JPickup21 defaultproperties { AmmoAmount=50 MaxAmmo=200 UsedInWeaponSlot(0)=1 UsedInWeaponSlot(2)=1 PickupMessage="You picked up 50 bullets" PickupViewMesh=LodMesh'UnrealShare.ShellBoxMesh' PickupSound=Sound'UnrealShare.Pickups.AmmoSnd' Icon=Texture'UnrealShare.Icons.I_ShellAmmo' Mesh=LodMesh'UnrealShare.ShellBoxMesh' CollisionRadius=22.000000 CollisionHeight=11.000000 bCollideActors=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |