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UnrealShare.SeekingRocket


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//=============================================================================
// SeekingRocket.
//=============================================================================
class SeekingRocket extends rocket;

simulated function PostBeginPlay()
{
    Count = -0.1;
    if (Level.bHighDetailMode) SmokeRate = 0.035;
    else SmokeRate = 0.15;
}

function Timer()
{
    local vector SeekingDir;

    If (Seeking != None  && Seeking != Instigator) 
    {
        SeekingDir = Normal(Seeking.Location - Location);
        if ( (SeekingDir Dot InitialDir) > 0 )
        {
            MagnitudeVel = VSize(Velocity);
            Velocity =  MagnitudeVel * Normal(SeekingDir * 0.47 * MagnitudeVel + Velocity);     
            SetRotation(rotator(Velocity));
        }
    }
}

auto state Flying
{
    function BeginState()
    {   
        SetTimer(0.15,True);
        Super.BeginState();
    }
}   

defaultproperties
{
     bNetTemporary=False
     RemoteRole=ROLE_DumbProxy
     LifeSpan=10.000000
     LightBrightness=182
     LightHue=27
     LightSaturation=75
     LightRadius=8
     bCorona=False
}

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Class file time: za 22-4-2006 13:00:12.000 - Creation time: za 22-4-2006 13:01:33.593 - Created with UnCodeX