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//============================================================================= // Fragment1. //============================================================================= class Fragment1 extends Fragment; #exec MESH IMPORT MESH=vfrag1 ANIVFILE=MODELS\frag1_a.3D DATAFILE=MODELS\frag1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag1 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag1 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag1 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag2 ANIVFILE=MODELS\frag2_a.3D DATAFILE=MODELS\frag2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag2 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag2 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag2 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag3 ANIVFILE=MODELS\frag3_a.3D DATAFILE=MODELS\frag3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag3 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag3 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag3 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag4 ANIVFILE=MODELS\frag4_a.3D DATAFILE=MODELS\frag4_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag4 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag4 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag4 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag5 ANIVFILE=MODELS\frag5_a.3D DATAFILE=MODELS\frag5_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag5 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag5 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag5 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag5 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag5 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag6 ANIVFILE=MODELS\frag6_a.3D DATAFILE=MODELS\frag6_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag6 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag6 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag6 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag6 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag6 NUM=0 TEXTURE=Jvase1 #exec MESH IMPORT MESH=vfrag7 ANIVFILE=MODELS\frag7_a.3D DATAFILE=MODELS\frag7_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=vfrag7 X=0 Y=0 Z=0 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=vfrag7 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=vfrag7 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=vfrag7 X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=vfrag7 NUM=0 TEXTURE=Jvase1 #exec AUDIO IMPORT FILE="Sounds\General\Tink1.WAV" NAME="GlassTink1" GROUP="General" #exec AUDIO IMPORT FILE="Sounds\General\Tink2.WAV" NAME="GlassTink2" GROUP="General" simulated function CalcVelocity(vector Momentum, float ExplosionSize) { ExplosionSize = VSize(Momentum); Velocity = VRand()*(ExplosionSize+FRand()*100.0+100.0); Velocity.z += ExplosionSize/2; } defaultproperties { Fragments(0)=LodMesh'UnrealShare.vfrag1' Fragments(1)=LodMesh'UnrealShare.vfrag2' Fragments(2)=LodMesh'UnrealShare.vfrag3' Fragments(3)=LodMesh'UnrealShare.vfrag4' Fragments(4)=LodMesh'UnrealShare.vfrag5' Fragments(5)=LodMesh'UnrealShare.vfrag6' Fragments(6)=LodMesh'UnrealShare.vfrag7' numFragmentTypes=7 ImpactSound=Sound'UnrealShare.General.GlassTink1' MiscSound=Sound'UnrealShare.General.GlassTink2' LifeSpan=9.000000 Mesh=LodMesh'UnrealShare.vfrag1' } |
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