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//============================================================================= // FlyCarcass. //============================================================================= class FlyCarcass extends CreatureCarcass; function CreateReplacement() { if (Bugs != None) Bugs.Destroy(); } function ForceMeshToExist() { //never called Spawn(class 'Fly'); } defaultproperties { Mesh=LodMesh'UnrealShare.FlyM' Mass=100.000000 Buoyancy=99.000000 } |
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