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//============================================================================= // KrallElite. //============================================================================= class KrallElite extends Krall; #exec TEXTURE IMPORT NAME=ekrall FILE=MODELS\ekrall.PCX GROUP=Skins function PreBeginPlay() { Super.PreBeginPlay(); bCanDuck = true; } function PlayMeleeAttack() { local float decision; decision = FRand(); if (!bSpearToss) decision *= 0.65; if (decision < 0.22) PlayAnim('Strike1'); else if (decision < 0.44) PlayAnim('Strike2'); else if (decision < 0.65) PlayAnim('Strike3'); else PlayAnim('Throw'); } defaultproperties { StrikeDamage=28 ThrowDamage=38 PoundDamage=28 MinDuckTime=5.000000 bLeadTarget=True RangedProjectile=Class'UnrealI.EliteKrallBolt' ProjectileSpeed=880.000000 bCanStrafe=True Health=200 UnderWaterTime=-1.000000 Skill=1.000000 Skin=Texture'UnrealI.Skins.ekrall' } |
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