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UnrealShare.WoodFragments

Extends
Fragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- UnrealShare.WoodFragments

Variables Summary
Inherited Variables from Engine.Fragment
bFirstHit, Fragments[11], numFragmentTypes
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function CalcVelocity (vector Momentum, float ExplosionSize)
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Functions Detail

CalcVelocity Source code

simulated function CalcVelocity ( vector Momentum, float ExplosionSize )


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'UnrealShare.wfrag1'
     Fragments(1)=LodMesh'UnrealShare.wfrag2'
     Fragments(2)=LodMesh'UnrealShare.wfrag3'
     Fragments(3)=LodMesh'UnrealShare.wfrag4'
     Fragments(4)=LodMesh'UnrealShare.wfrag5'
     Fragments(5)=LodMesh'UnrealShare.wfrag6'
     Fragments(6)=LodMesh'UnrealShare.wfrag7'
     Fragments(7)=LodMesh'UnrealShare.wfrag8'
     Fragments(8)=LodMesh'UnrealShare.wfrag9'
     numFragmentTypes=9
     ImpactSound=Sound'UnrealShare.General.WoodHit1'
     MiscSound=Sound'UnrealShare.General.WoodHit2'
     Mesh=LodMesh'UnrealShare.wfrag2'
     CollisionRadius=12.000000
     CollisionHeight=2.000000
     Mass=5.000000
     Buoyancy=6.000000
}

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Creation time: za 22-4-2006 12:49:35.093 - Created with UnCodeX