Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealShare.AnimSpriteEffect | +-- UnrealShare.SpriteLightning
Variables Summary | |
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rotator | NormUp |
SpriteLightning | |
float | Damage |
float | MomentumTransfer |
float | radius |
Inherited Variables from UnrealShare.AnimSpriteEffect |
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AnimTime, i, NumFrames, Pause, SpriteAnim[20] |
Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
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![]() | PostBeginPlay () |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Damage=40.000000 Radius=120.000000 MomentumTransfer=1400.000000 EffectSound1=Sound'UnrealShare.General.Lightning' RemoteRole=ROLE_SimulatedProxy LifeSpan=1.000000 Skin=FireTexture'UnrealShare.Effect17.fireeffect17' DrawScale=0.200000 LightEffect=LE_NonIncidence LightBrightness=255 LightHue=151 LightRadius=8 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |