Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Engine.Fragment | +-- UnrealShare.Fragment1
Variables Summary |
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Inherited Variables from Engine.Fragment |
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bFirstHit, Fragments[11], numFragmentTypes |
Inherited Variables from Engine.Projectile |
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Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | CalcVelocity (vector Momentum, float ExplosionSize) |
Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Fragments(0)=LodMesh'UnrealShare.vfrag1' Fragments(1)=LodMesh'UnrealShare.vfrag2' Fragments(2)=LodMesh'UnrealShare.vfrag3' Fragments(3)=LodMesh'UnrealShare.vfrag4' Fragments(4)=LodMesh'UnrealShare.vfrag5' Fragments(5)=LodMesh'UnrealShare.vfrag6' Fragments(6)=LodMesh'UnrealShare.vfrag7' numFragmentTypes=7 ImpactSound=Sound'UnrealShare.General.GlassTink1' MiscSound=Sound'UnrealShare.General.GlassTink2' LifeSpan=9.000000 Mesh=LodMesh'UnrealShare.vfrag1' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |