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UnrealShare.ExplodingWall

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.ExplodingWall

Direct Known Subclasses:

BreakingGlass

Variables Summary
ExplodingWall
nameActivatedBy[5]
soundBreakingSound
boolbTranslucentGlass
boolbUnlitGlass
floatExplosionDimensions
floatExplosionSize
floatGlassParticleSize
textureGlassTexture
intHealth
intNumGlassChunks
intNumWallChunks
intNumWoodChunks
floatWallParticleSize
textureWallTexture
floatWoodParticleSize
textureWoodTexture
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function Explode (pawn EventInstigator, vector Momentum)
Exploding
function PreBeginPlay ()
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Exploding
function Trigger (actor Other, pawn EventInstigator)
Exploding
Inherited Functions from Engine.Actor
AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Exploding Source code
Auto state Exploding
Explode, TakeDamage, Trigger


Variables Detail

ExplodingWall

ActivatedBy[5] Source code

var(ExplodingWall) name ActivatedBy[5];

BreakingSound Source code

var(ExplodingWall) sound BreakingSound;

bTranslucentGlass Source code

var(ExplodingWall) bool bTranslucentGlass;

bUnlitGlass Source code

var(ExplodingWall) bool bUnlitGlass;

ExplosionDimensions Source code

var(ExplodingWall) float ExplosionDimensions;

ExplosionSize Source code

var(ExplodingWall) float ExplosionSize;

GlassParticleSize Source code

var(ExplodingWall) float GlassParticleSize;

GlassTexture Source code

var(ExplodingWall) texture GlassTexture;

Health Source code

var(ExplodingWall) int Health;

NumGlassChunks Source code

var(ExplodingWall) int NumGlassChunks;

NumWallChunks Source code

var(ExplodingWall) int NumWallChunks;

NumWoodChunks Source code

var(ExplodingWall) int NumWoodChunks;

WallParticleSize Source code

var(ExplodingWall) float WallParticleSize;

WallTexture Source code

var(ExplodingWall) texture WallTexture;

WoodParticleSize Source code

var(ExplodingWall) float WoodParticleSize;

WoodTexture Source code

var(ExplodingWall) texture WoodTexture;


Functions Detail

Explode Exploding Source code

function Explode ( pawn EventInstigator, vector Momentum )

PreBeginPlay Source code

function PreBeginPlay ( )

TakeDamage Exploding Source code

singular function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )

Trigger Exploding Source code

singular function Trigger ( actor Other, pawn EventInstigator )


Defaultproperties

defaultproperties
{
     ExplosionSize=200.000000
     ExplosionDimensions=120.000000
     WallParticleSize=1.000000
     WoodParticleSize=1.000000
     GlassParticleSize=1.000000
     NumWallChunks=10
     NumWoodChunks=3
     ActivatedBy(0)=exploded
     bNetTemporary=False
     RemoteRole=ROLE_SimulatedProxy
     DrawType=DT_Sprite
     Texture=Texture'UnrealShare.s_Exp'
     DrawScale=0.300000
     CollisionRadius=32.000000
     CollisionHeight=32.000000
     bCollideActors=True
     bCollideWorld=True
     bProjTarget=True
}

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Creation time: za 22-4-2006 12:49:29.546 - Created with UnCodeX