Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SquidCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.SquidCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealI.SquidBody'
     bodyparts(1)=LodMesh'UnrealI.SquidPart'
     bodyparts(2)=LodMesh'UnrealI.SquidPart'
     bodyparts(3)=LodMesh'UnrealI.SquidTail'
     bodyparts(4)=LodMesh'UnrealI.SquidTail2'
     bodyparts(5)=LodMesh'UnrealI.SquidTail3'
     bodyparts(6)=LodMesh'UnrealI.SquidTail4'
     bodyparts(7)=LodMesh'UnrealI.SquidTail5'
     AnimSequence=Dead1
     Mesh=LodMesh'UnrealI.Squid1'
     CollisionRadius=36.000000
     CollisionHeight=40.000000
     Mass=200.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 12:49:32.812 - Created with UnCodeX