| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealI.Rifle
| Variables Summary | |
|---|---|
| int | NumFire |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value) | |
![]() | AltFire (float Value) Idle | |
![]() | AltFire (float F) NormalFire | |
![]() | BeginState () Idle | |
![]() | EndState () Idle | |
![]() | Finish () | |
![]() | Fire (float Value) Idle | |
![]() | Fire (float F) NormalFire | |
![]() | PlayAltFiring () | |
![]() | PlayFiring () | |
![]() | PlayIdleAnim () | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z) | |
![]() | float | RateSelf (out int bUseAltMode) |
![]() | Timer () | |
![]() | Timer () AltFiring | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Timer |
| Idle Source code |
|---|
|
state Idle |
| AltFire, BeginState, EndState, Fire |
| NormalFire Source code |
|---|
|
state NormalFire |
| AltFire, Fire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AltFire Idle Source code
AltFire NormalFire Source code
BeginState Idle Source code
EndState Idle Source code
Finish Source code
Fire Idle Source code
Fire NormalFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProcessTraceHit Source code
RateSelf Source code
Timer Source code
Timer AltFiring Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UnrealI.RifleAmmo' PickupAmmoCount=8 bInstantHit=True bAltInstantHit=True FireOffset=(Y=-5.000000,Z=-2.000000) shakemag=400.000000 shaketime=0.150000 shakevert=8.000000 AIRating=0.700000 RefireRate=0.600000 AltRefireRate=0.300000 FireSound=Sound'UnrealI.Rifle.RifleShot' SelectSound=Sound'UnrealI.Rifle.RiflePickup' DeathMessage="%k put a bullet through %o's head." AutoSwitchPriority=9 InventoryGroup=9 PickupMessage="You got the Rifle" ItemName="Sniper Rifle" PlayerViewOffset=(X=3.200000,Y=-1.200000,Z=-1.700000) PlayerViewMesh=LodMesh'UnrealI.RifleM' PickupViewMesh=LodMesh'UnrealI.RiPick' ThirdPersonMesh=LodMesh'UnrealI.Rifle3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealI.RiPick' bNoSmooth=False CollisionRadius=28.000000 CollisionHeight=8.000000 } |
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