- Extends
- Krall
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealShare.ScriptedPawn
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+-- UnrealI.Krall
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+-- UnrealI.LeglessKrall
Inherited Variables from UnrealI.Krall |
AttackSuccess, bDicePlayer, bHasDice, bHeldDice, bSleeping, bSpearToss, die2, LastDuckTime, MinDuckTime, phrase, phrasesyllable, PoundDamage, spearHit, spearThrow, strike1, strike2, StrikeDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, ThrowDamage, Toy1, Toy2, twirl, voicePitch |
Inherited Variables from UnrealShare.ScriptedPawn |
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed |
Inherited Functions from UnrealI.Krall |
AttitudeToCreature, CanFireAtEnemy, GrabDice, PlayAcquisitionSound, PlayBigDeath, PlayChallenge, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlayRunning, PlaySwimming, PlayTakeHit, PlayThreatening, PlayThreateningSound, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PoundDamageTarget, PreBeginPlay, SetMovementPhysics, ShotMove, SpawnCarcass, SpawnShot, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, StrikeDamageTarget, ThrowDamageTarget, ThrowDice, ThrowTarget, TryToDuck, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, ZoneChange |
Inherited Functions from UnrealShare.ScriptedPawn |
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange |
var float startTime;
function bool CanFireAtEnemy ( )
function Initfor (
Krall Other )
function PlayChallenge ( )
function PlayInAir ( )
function PlayLanded ( float impactVel )
function PlayMeleeAttack ( )
function PlayMovingAttack ( )
function PlayOutOfWater ( )
function PlayPatrolStop ( )
function PlayRangedAttack ( )
function PlayRunning ( )
function PlaySwimming ( )
function PlayTakeHit (
float tweentime,
vector HitLoc,
int damage )
function PlayThreatening ( )
function PlayTurning ( )
function PlayVictoryDance ( )
function PlayWaiting ( )
function PlayWaitingAmbush ( )
function PlayWalking ( )
function PreBeginPlay ( )
function SpawnShot ( )
function TweenToFalling ( )
function TweenToFighter ( float tweentime )
function TweenToPatrolStop ( float tweentime )
function TweenToRunning ( float tweentime )
TweenToRunning TacticalMove Source code
function TweenToRunning ( float tweentime )
function TweenToSwimming ( float tweentime )
function TweenToWaiting ( float tweentime )
function TweenToWalking ( float tweentime )
function WhatToDoNext ( name LikelyState, name LikelyLabel )
defaultproperties
{
Aggressiveness=10.000000
bMovingRangedAttack=False
MeleeRange=-30.000000
GroundSpeed=80.000000
JumpZ=-1.000000
UnderWaterTime=1.000000
AnimSequence=LegLoss
PrePivot=(Z=25.000000)
CollisionHeight=21.000000
}
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Creation time: za 22-4-2006 12:49:30.656 - Created with
UnCodeX