Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealI.Dampener
Variables Summary |
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Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | EndState () Activated | |
![]() | Timer () Activated |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
EndState, Timer |
DeActivated Source code |
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state DeActivated |
Functions Detail |
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Defaultproperties |
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defaultproperties { ExpireMessage="Acoustic dampener has run out." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You got the Acoustic Dampener" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealI.DampenerM' Charge=200 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealI.Pickups.dampndea' DeActivateSound=Sound'UnrealI.Pickups.DampSnd' Icon=Texture'UnrealI.Icons.I_Dampener' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealI.DampenerM' AmbientGlow=69 CollisionRadius=15.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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