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Engine.Player

Extends
Object
Modifiers
native noexport

Core.Object
|   
+-- Engine.Player

Constants Summary
IDC_ARROW=0
IDC_SIZEALL=1
IDC_SIZENESW=2
IDC_SIZENS=3
IDC_SIZENWSE=4
IDC_SIZEWE=5
IDC_WAIT=6
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
playerpawnActor
boolbShowWindowsMouse
boolbWindowsMouseAvailable
consoleConsole
byteSelectedCursor
intvfExec
intvfOut
floatWindowsMouseX
floatWindowsMouseY
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

IDC_ARROW Source code

const IDC_ARROW = 0;

IDC_SIZEALL Source code

const IDC_SIZEALL = 1;

IDC_SIZENESW Source code

const IDC_SIZENESW = 2;

IDC_SIZENS Source code

const IDC_SIZENS = 3;

IDC_SIZENWSE Source code

const IDC_SIZENWSE = 4;

IDC_SIZEWE Source code

const IDC_SIZEWE = 5;

IDC_WAIT Source code

const IDC_WAIT = 6;


Variables Detail

Actor Source code

var transient const playerpawn Actor;

bShowWindowsMouse Source code

var bool bShowWindowsMouse;

bWindowsMouseAvailable Source code

var transient const bool bWindowsMouseAvailable;

Console Source code

var transient const console Console;

SelectedCursor Source code

var byte SelectedCursor;

vfExec Source code

var native const int vfExec;

vfOut Source code

var native const int vfOut;

WindowsMouseX Source code

var transient const float WindowsMouseX;

WindowsMouseY Source code

var transient const float WindowsMouseY;


Defaultproperties

defaultproperties
{
}

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Creation time: za 22-4-2006 12:49:31.578 - Created with UnCodeX