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UnrealShare.UnrealHUD


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//=============================================================================
// UnrealHUD
// Parent class of heads up display
//=============================================================================
class UnrealHUD extends HUD;

#exec TEXTURE IMPORT NAME=HalfHud FILE=TEXTURES\HUD\HalfHud.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=HudLine FILE=TEXTURES\HUD\Line.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=HudGreenAmmo FILE=TEXTURES\HUD\greenammo.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=IconHealth FILE=TEXTURES\HUD\i_health.PCX GROUP="Icons" MIPS=OFF
#exec TEXTURE IMPORT NAME=IconSelection FILE=TEXTURES\HUD\i_rim.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=IconSkull FILE=TEXTURES\HUD\i_skull.PCX GROUP="Icons" MIPS=OFF

#exec TEXTURE IMPORT NAME=TranslatorHUD3 FILE=models\TRANHUD3.PCX GROUP="Icons" FLAGS=2 MIPS=OFF

#exec TEXTURE IMPORT NAME=Crosshair1 FILE=Textures\Hud\chair1.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair2 FILE=Textures\Hud\chair2.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair3 FILE=Textures\Hud\chair3.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair4 FILE=Textures\Hud\chair4.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair5 FILE=Textures\Hud\chair5.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair6 FILE=Textures\Hud\chair6.PCX GROUP="Icons" FLAGS=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=Crosshair7 FILE=Textures\Hud\chair7.PCX GROUP="Icons" FLAGS=2 MIPS=OFF

#exec Font Import File=Textures\Lrgred.pcx Name=LargeRedFont
#exec Font Import File=Textures\TinyFont.pcx Name=TinyFont
#exec Font Import File=Textures\TinyFon3.pcx Name=TinyWhiteFont
#exec Font Import File=Textures\TinyFon2.pcx Name=TinyRedFont
#exec Font Import File=Textures\MedFont3.pcx Name=WhiteFont

var int TranslatorTimer;
var() int TranslatorY,CurTranY,SizeY,Count;
var string CurrentMessage;
var bool bDisplayTran, bFlashTranslator;
var float MOTDFadeOutTime;

var float IdentifyFadeTime;
var Pawn IdentifyTarget;

// Identify Strings
var localized string IdentifyName;
var localized string IdentifyHealth;

var() localized string VersionMessage;

var localized string TeamName[4];
var() color TeamColor[4];
var() color AltTeamColor[4];
var color RedColor, GreenColor;

var int ArmorOffset;

// Message Struct
Struct MessageStruct
{
    var name Type;
    var PlayerReplicationInfo PRI;
};

simulated function PostBeginPlay()
{
    MOTDFadeOutTime = 255;

    Super.PostBeginPlay();
}

simulated function ChangeHud(int d)
{
    HudMode = HudMode + d;
    if ( HudMode>5 ) HudMode = 0;
    else if ( HudMode < 0 ) HudMode = 5;
}

simulated function ChangeCrosshair(int d)
{
    Crosshair = Crosshair + d;
    if ( Crosshair>6 ) Crosshair=0;
    else if ( Crosshair < 0 ) Crosshair = 6;
}

simulated function CreateMenu()
{
    if ( PlayerPawn(Owner).bSpecialMenu && (PlayerPawn(Owner).SpecialMenu != None) )
    {
        MainMenu = Spawn(PlayerPawn(Owner).SpecialMenu, self);
        PlayerPawn(Owner).bSpecialMenu = false;
    }
    
    if ( MainMenu == None )
        MainMenu = Spawn(MainMenuType, self);
        
    if ( MainMenu == None )
    {
        PlayerPawn(Owner).bShowMenu = false;
        Level.bPlayersOnly = false;
        return;
    }
    else
    {
        MainMenu.PlayerOwner = PlayerPawn(Owner);
        MainMenu.PlayEnterSound();
        MainMenu.MenuInit();
    }
}

simulated function HUDSetup(canvas canvas)
{
    // Setup the way we want to draw all HUD elements
    Canvas.Reset();
    Canvas.SpaceX=0;
    Canvas.bNoSmooth = True;
    Canvas.DrawColor.r = 255;
    Canvas.DrawColor.g = 255;
    Canvas.DrawColor.b = 255;   
    Canvas.Font = Canvas.LargeFont;
}

simulated function DrawCrossHair( canvas Canvas, int StartX, int StartY )
{
    if (Crosshair>5) Return;
    Canvas.SetPos(StartX, StartY );
    Canvas.Style = 2;
    if      (Crosshair==0)  Canvas.DrawIcon(Texture'Crosshair1', 1.0);
    else if (Crosshair==1)  Canvas.DrawIcon(Texture'Crosshair2', 1.0);  
    else if (Crosshair==2)  Canvas.DrawIcon(Texture'Crosshair3', 1.0);
    else if (Crosshair==3)  Canvas.DrawIcon(Texture'Crosshair4', 1.0);
    else if (Crosshair==4)  Canvas.DrawIcon(Texture'Crosshair5', 1.0);  
    else if (Crosshair==5)  Canvas.DrawIcon(Texture'Crosshair7', 1.0);      
    Canvas.Style = 1;   
}

simulated function DisplayProgressMessage( canvas Canvas )
{
    local int i;
    local float YOffset, XL, YL;

    Canvas.DrawColor.R = 255;
    Canvas.DrawColor.G = 255;
    Canvas.DrawColor.B = 255;
    Canvas.bCenter = true;
    Canvas.Font = Canvas.MedFont;
    YOffset = 0;
    Canvas.StrLen("TEST", XL, YL);
    for (i=0; i<5; i++)
    {
        Canvas.SetPos(0, 0.25 * Canvas.ClipY + YOffset);
        Canvas.DrawColor = PlayerPawn(Owner).ProgressColor[i];
        Canvas.DrawText(PlayerPawn(Owner).ProgressMessage[i], false);
        YOffset += YL + 1;
    }
    Canvas.bCenter = false;
    Canvas.DrawColor.R = 255;
    Canvas.DrawColor.G = 255;
    Canvas.DrawColor.B = 255;
}

simulated function PreRender( canvas Canvas )
{
    if (PlayerPawn(Owner).Weapon != None)
        PlayerPawn(Owner).Weapon.PreRender(Canvas);
}

simulated function DisplayMenu( canvas Canvas )
{
    local float VersionW, VersionH;

    if ( MainMenu == None )
        CreateMenu();
    if ( MainMenu != None )
        MainMenu.DrawMenu(Canvas);

    if ( MainMenu.Class == MainMenuType )
    {
        Canvas.bCenter = false;
        Canvas.Font = Canvas.MedFont;
        Canvas.Style = 1;
        Canvas.StrLen(VersionMessage@Level.EngineVersion, VersionW, VersionH);
        Canvas.SetPos(Canvas.ClipX - VersionW - 4, 4);  
        Canvas.DrawText(VersionMessage@Level.EngineVersion, False); 
    }
}

simulated function PostRender( canvas Canvas )
{
    HUDSetup(canvas);

    if ( PlayerPawn(Owner) != None )
    {
        if ( PlayerPawn(Owner).bShowMenu )
        {
            DisplayMenu(Canvas);
            return;
        }
        if ( PlayerPawn(Owner).bShowScores )
        {
            if ( ( PlayerPawn(Owner).Weapon != None ) && ( !PlayerPawn(Owner).Weapon.bOwnsCrossHair ) )
                DrawCrossHair(Canvas, 0.5 * Canvas.ClipX - 8, 0.5 * Canvas.ClipY - 8);
            if ( (PlayerPawn(Owner).Scoring == None) && (PlayerPawn(Owner).ScoringType != None) )
                PlayerPawn(Owner).Scoring = Spawn(PlayerPawn(Owner).ScoringType, PlayerPawn(Owner));
            if ( PlayerPawn(Owner).Scoring != None )
            { 
                PlayerPawn(Owner).Scoring.ShowScores(Canvas);
                return;
            }
        }
        else if ( (PlayerPawn(Owner).Weapon != None) && (Level.LevelAction == LEVACT_None) )
        {
            Canvas.Font = Font'WhiteFont';
            PlayerPawn(Owner).Weapon.PostRender(Canvas);
            if ( !PlayerPawn(Owner).Weapon.bOwnsCrossHair )
                DrawCrossHair(Canvas, 0.5 * Canvas.ClipX - 8, 0.5 * Canvas.ClipY - 8);
        }

        if ( PlayerPawn(Owner).ProgressTimeOut > Level.TimeSeconds )
            DisplayProgressMessage(Canvas);

    }

    if (HudMode==5) 
    {
        DrawInventory(Canvas, Canvas.ClipX-96, 0,False);        
        Return;
    }
    if (Canvas.ClipX<320) HudMode = 4;

    // Draw Armor
    if (HudMode<2) DrawArmor(Canvas, 0, 0,False);
    else if (HudMode==3 || HudMode==2) DrawArmor(Canvas, 0, Canvas.ClipY-32,False);
    else if (HudMode==4) DrawArmor(Canvas, Canvas.ClipX-64, Canvas.ClipY-64,True);
    
    // Draw Ammo
    if (HudMode!=4) DrawAmmo(Canvas, Canvas.ClipX-48-64, Canvas.ClipY-32);
    else DrawAmmo(Canvas, Canvas.ClipX-48, Canvas.ClipY-32);
    
    // Draw Health
    if (HudMode<2) DrawHealth(Canvas, 0, Canvas.ClipY-32);
    else if (HudMode==3||HudMode==2) DrawHealth(Canvas, Canvas.ClipX-128, Canvas.ClipY-32);
    else if (HudMode==4) DrawHealth(Canvas, Canvas.ClipX-64, Canvas.ClipY-32);
        
    // Display Inventory
    if (HudMode<2) DrawInventory(Canvas, Canvas.ClipX-96, 0,False);
    else if (HudMode==3) DrawInventory(Canvas, Canvas.ClipX-96, Canvas.ClipY-64,False);
    else if (HudMode==4) DrawInventory(Canvas, Canvas.ClipX-64, Canvas.ClipY-64,True);
    else if (HudMode==2) DrawInventory(Canvas, Canvas.ClipX/2-64, Canvas.ClipY-32,False);   

    // Display Frag count
    if ( (Level.Game == None) || Level.Game.bDeathMatch ) 
    {
        if (HudMode<3) DrawFragCount(Canvas, Canvas.ClipX-32,Canvas.ClipY-64);
        else if (HudMode==3) DrawFragCount(Canvas, 0,Canvas.ClipY-64);
        else if (HudMode==4) DrawFragCount(Canvas, 0,Canvas.ClipY-32);
    }

    // Display Identification Info
    DrawIdentifyInfo(Canvas, 0, Canvas.ClipY - 64.0);

    // Message of the Day / Map Info Header
    if (MOTDFadeOutTime != 0.0)
        DrawMOTD(Canvas);

    // Team Game Synopsis
    if (PlayerPawn(Owner).GameReplicationInfo.bTeamGame)
        DrawTeamGameSynopsis(Canvas);
}

simulated function DrawTeamGameSynopsis(Canvas Canvas)
{
    local TeamInfo TI;
    local float XL, YL;

    foreach AllActors(class'TeamInfo', TI)
    {
        if (TI.Size > 0)
        {
            Canvas.Font = Font'WhiteFont';
            Canvas.DrawColor = TeamColor[IdentifyTarget.PlayerReplicationInfo.Team]; 
            Canvas.StrLen(TeamName[TI.TeamIndex], XL, YL);
            Canvas.SetPos(0, Canvas.ClipY - 128 + 16 * TI.TeamIndex);
            Canvas.DrawText(TeamName[TI.TeamIndex], false);
            Canvas.SetPos(XL, Canvas.ClipY - 128 + 16 * TI.TeamIndex);
            Canvas.DrawText(int(TI.Score), false);
        }
    }

    Canvas.DrawColor.R = 255;
    Canvas.DrawColor.G = 255;
    Canvas.DrawColor.B = 255;
}

simulated function DrawFragCount(Canvas Canvas, int X, int Y)
{
    Canvas.SetPos(X,Y);
    Canvas.DrawIcon(Texture'IconSkull', 1.0);   
    Canvas.CurX -= 19;
    Canvas.CurY += 23;
    Canvas.Font = Font'TinyWhiteFont';
    if (Pawn(Owner).PlayerReplicationInfo.Score<100) 
        Canvas.CurX+=6;
    if (Pawn(Owner).PlayerReplicationInfo.Score<10) 
        Canvas.CurX+=6; 
    if (Pawn(Owner).PlayerReplicationInfo.Score<0) 
        Canvas.CurX-=6;
    if (Pawn(Owner).PlayerReplicationInfo.Score<-9)
        Canvas.CurX-=6;
    Canvas.DrawText(int(Pawn(Owner).PlayerReplicationInfo.Score),False);
                
}

simulated function DrawInventory(Canvas Canvas, int X, int Y, bool bDrawOne)
{   
    local bool bGotNext, bGotPrev, bGotSelected;
    local inventory Inv,Prev, Next, SelectedItem;
    local translator Translator;
    local int TempX,TempY, HalfHUDX, HalfHUDY, AmmoIconSize, i;

    if ( HudMode < 4 ) //then draw HalfHUD
    {
        Canvas.Font = Font'TinyFont';
        HalfHUDX = Canvas.ClipX-64;
        HalfHUDY = Canvas.ClipY-32;
        Canvas.CurX = HalfHudX;
        Canvas.CurY = HalfHudY;
        Canvas.DrawIcon(Texture'HalfHud', 1.0); 
    }

    if ( Owner.Inventory==None) Return;
    bGotSelected = False;
    bGotNext = false;
    bGotPrev = false;
    Prev = None;
    Next = None;
    SelectedItem = Pawn(Owner).SelectedItem;

    for ( Inv=Owner.Inventory; Inv!=None; Inv=Inv.Inventory )
    {
        if ( !bDrawOne ) // if drawing more than one inventory, find next and previous items
        {
            if ( Inv == SelectedItem )
                bGotSelected = True;
            else if ( Inv.bActivatable )
            {
                if ( bGotSelected )
                {
                    if ( !bGotNext )
                    {
                        Next = Inv;
                        bGotNext = true;
                    }
                    else if ( !bGotPrev )
                        Prev = Inv;
                }
                else
                {
                    if ( Next == None )
                        Next = Prev;
                    Prev = Inv;
                    bGotPrev = True;
                }
            }
        }
        
        if ( Translator(Inv) != None )
            Translator = Translator(Inv);

        if ( (HudMode < 4) && (Inv.InventoryGroup>0) && (Weapon(Inv)!=None) ) 
        {
            if (Pawn(Owner).Weapon == Inv) Canvas.Font = Font'TinyWhiteFont';
            else Canvas.Font = Font'TinyFont';
            Canvas.CurX = HalfHudX-3+Inv.InventoryGroup*6;
            Canvas.CurY = HalfHudY+4;
            if (Inv.InventoryGroup<10) Canvas.DrawText(Inv.InventoryGroup,False);
            else Canvas.DrawText("0",False);
        }
        
        
        if ( (HudMode < 4) && (Ammo(Inv)!=None) ) 
        {
            for (i=0; i<10; i++)
            {
                if (Ammo(Inv).UsedInWeaponSlot[i]==1)
                {
                    Canvas.CurX = HalfHudX+3+i*6;
                    if (i==0) Canvas.CurX += 60;
                    Canvas.CurY = HalfHudY+11;
                    AmmoIconSize = 16.0*FMin(1.0,(float(Ammo(Inv).AmmoAmount)/float(Ammo(Inv).MaxAmmo)));
                    if (AmmoIconSize<8 && Ammo(Inv).AmmoAmount<10 && Ammo(Inv).AmmoAmount>0) 
                    {
                        Canvas.CurX -= 6;           
                        Canvas.CurY += 5;
                        Canvas.Font = Font'TinyRedFont';
                        Canvas.DrawText(Ammo(Inv).AmmoAmount,False);                
                        Canvas.CurY -= 12;
                    }
                    Canvas.CurY += 19-AmmoIconSize;
                    Canvas.CurX -= 6;
                    Canvas.DrawColor.g = 255;
                    Canvas.DrawColor.r = 0;     
                    Canvas.DrawColor.b = 0;                 
                    if (AmmoIconSize<8) 
                    {
                        Canvas.DrawColor.r = 255-AmmoIconSize*30;
                        Canvas.DrawColor.g = AmmoIconSize*30+40;                
                    }
                    if (Ammo(Inv).AmmoAmount >0) 
                    {
                        Canvas.DrawTile(Texture'HudGreenAmmo',4.0,AmmoIconSize,0,0,4.0,AmmoIconSize);       
                    }
                    Canvas.DrawColor.g = 255;
                    Canvas.DrawColor.r = 255;       
                    Canvas.DrawColor.b = 255;   
                }
            }
        }


        
    }

    // List Translator messages if activated
    if ( Translator!=None )
    {
        if( Translator.bCurrentlyActivated )
        {
            Canvas.bCenter = false;
            Canvas.Font = Canvas.MedFont;
            TempX = Canvas.ClipX;
            TempY = Canvas.ClipY;
            CurrentMessage = Translator.NewMessage;
            Canvas.Style = 2;   
            Canvas.SetPos(Canvas.ClipX/2-128, Canvas.ClipY/2-68);
            Canvas.DrawIcon(texture'TranslatorHUD3', 1.0);
            Canvas.SetOrigin(Canvas.ClipX/2-110,Canvas.ClipY/2-52);
            Canvas.SetClip(225,110);
            Canvas.SetPos(0,0);
            Canvas.Style = 1;   
            Canvas.DrawText(CurrentMessage, False); 
            HUDSetup(canvas);   
            Canvas.ClipX = TempX;
            Canvas.ClipY = TempY;
        }
        else 
            bFlashTranslator = ( Translator.bNewMessage || Translator.bNotNewMessage );
    }

    if ( HUDMode == 5 )
        return;

    if ( SelectedItem != None )
    {   
        Count++;
        if (Count>20) Count=0;
        
        if (Prev!=None) 
        {
            if ( Prev.bActive || (bFlashTranslator && (Translator == Prev) && (Count>15)) )
            {
                Canvas.DrawColor.b = 0;     
                Canvas.DrawColor.g = 0;     
            }
            DrawHudIcon(Canvas, X, Y, Prev);                
            if ( (Pickup(Prev) != None) && Pickup(Prev).bCanHaveMultipleCopies )
                DrawNumberOf(Canvas,Pickup(Prev).NumCopies,X,Y);
            Canvas.DrawColor.b = 255;
            Canvas.DrawColor.g = 255;       
        }
        if ( SelectedItem.Icon != None )    
        {
            if ( SelectedItem.bActive || (bFlashTranslator && (Translator == SelectedItem) && (Count>15)) )
            {
                Canvas.DrawColor.b = 0;     
                Canvas.DrawColor.g = 0;     
            }
            if ( (Next==None) && (Prev==None) && !bDrawOne) DrawHudIcon(Canvas, X+64, Y, SelectedItem);
            else DrawHudIcon(Canvas, X+32, Y, SelectedItem);        
            Canvas.Style = 2;
            Canvas.CurX = X+32;
            if ( (Next==None) && (Prev==None) && !bDrawOne ) Canvas.CurX = X+64;
            Canvas.CurY = Y;
            Canvas.DrawIcon(texture'IconSelection', 1.0);
            if ( (Pickup(SelectedItem) != None) 
                && Pickup(SelectedItem).bCanHaveMultipleCopies )
                DrawNumberOf(Canvas,Pickup(SelectedItem).NumCopies,Canvas.CurX-32,Y);
            Canvas.Style = 1;
            Canvas.DrawColor.b = 255;
            Canvas.DrawColor.g = 255;       
        }
        if (Next!=None) {
            if ( Next.bActive || (bFlashTranslator && (Translator == Next) && (Count>15)) )
            {
                Canvas.DrawColor.b = 0;     
                Canvas.DrawColor.g = 0;     
            }
            DrawHudIcon(Canvas, X+64, Y, Next);
            if ( (Pickup(Next) != None) && Pickup(Next).bCanHaveMultipleCopies )
                DrawNumberOf(Canvas,Pickup(Next).NumCopies,Canvas.CurX-32,Y);
            Canvas.DrawColor.b = 255;
            Canvas.DrawColor.g = 255;
        }
    }
}

simulated function DrawNumberOf(Canvas Canvas, int NumberOf, int X, int Y)
{
    local int TempX,TempY;
    
    if (NumberOf<=0) Return;
    
    Canvas.CurX = X + 14;
    Canvas.CurY = Y + 20;
    NumberOf++;
    if (NumberOf<100) Canvas.CurX+=6;
    if (NumberOf<10) Canvas.CurX+=6;    
    Canvas.Font = Font'TinyRedFont';                        
    Canvas.DrawText(NumberOf,False);            
}

simulated function DrawArmor(Canvas Canvas, int X, int Y, bool bDrawOne)
{
    Local int ArmorAmount,CurAbs;
    Local inventory Inv,BestArmor;
    Local float XL, YL;

    ArmorAmount = 0;
    ArmorOffset = 0;
    Canvas.Font = Canvas.LargeFont;
    Canvas.CurX = X;
    Canvas.CurY = Y;
    CurAbs=0;
    BestArmor=None;
    for( Inv=Owner.Inventory; Inv!=None; Inv=Inv.Inventory ) 
    {
        if (Inv.bIsAnArmor) 
        {
            ArmorAmount += Inv.Charge;              
            if (Inv.Charge>0 && Inv.Icon!=None) 
            {
                if (!bDrawOne) 
                {
                    ArmorOffset += 32;
                    DrawHudIcon(Canvas, Canvas.CurX, Y, Inv);
                    DrawIconValue(Canvas, Inv.Charge);                      
                }
                else if (Inv.ArmorAbsorption>CurAbs) 
                {
                    CurAbs = Inv.ArmorAbsorption;
                    BestArmor = Inv;
                }
            }
        }
    }
    if (bDrawOne && BestArmor!=None) 
    {
        DrawHudIcon(Canvas, Canvas.CurX, Y, BestArmor);
        DrawIconValue(Canvas, BestArmor.Charge);        
    }
    Canvas.CurY = Y;
    if (ArmorAmount>0 && HudMode==0) {
        Canvas.StrLen(ArmorAmount,XL,YL);
        ArmorOffset += XL;
        Canvas.DrawText(ArmorAmount,False); 
    }
}

// Draw the icons value in text on the icon
//
simulated function DrawIconValue(Canvas Canvas, int Amount)
{
    local int TempX,TempY;

    if (HudMode==0 || HudMode==3) Return;

    TempX = Canvas.CurX;
    TempY = Canvas.CurY;
    Canvas.CurX -= 20;
    Canvas.CurY -= 5;
    if (Amount<100) Canvas.CurX+=6;
    if (Amount<10) Canvas.CurX+=6;  
    Canvas.Font = Font'TinyFont';                       
    Canvas.DrawText(Amount,False);
    Canvas.Font = Canvas.LargeFont;
    Canvas.CurX = TempX;
    Canvas.CurY = TempY;                        
}

simulated function DrawAmmo(Canvas Canvas, int X, int Y)
{
    if ( (Pawn(Owner).Weapon == None) || (Pawn(Owner).Weapon.AmmoType == None) )
        return;
    Canvas.CurY = Y;
    Canvas.CurX = X;
    Canvas.Font = Canvas.LargeFont;
    if (Pawn(Owner).Weapon.AmmoType.AmmoAmount<10) Canvas.Font = Font'LargeRedFont';    
    if (HudMode==0) {
        if (Pawn(Owner).Weapon.AmmoType.AmmoAmount>=100) Canvas.CurX -= 16;
        if (Pawn(Owner).Weapon.AmmoType.AmmoAmount>=10) Canvas.CurX -= 16;
        Canvas.DrawText(Pawn(Owner).Weapon.AmmoType.AmmoAmount,False);
        Canvas.CurY = Canvas.ClipY-32;
    }
    else Canvas.CurX+=16;
    if (Pawn(Owner).Weapon.AmmoType.Icon!=None) Canvas.DrawIcon(Pawn(Owner).Weapon.AmmoType.Icon, 1.0);
    Canvas.CurY += 29;
    DrawIconValue(Canvas, Pawn(Owner).Weapon.AmmoType.AmmoAmount);
    Canvas.CurX = X+19;
    Canvas.CurY = Y+29;
    if (HudMode!=1 && HudMode!=2 && HudMode!=4)  Canvas.DrawTile(Texture'HudLine',
        FMin(27.0*(float(Pawn(Owner).Weapon.AmmoType.AmmoAmount)/float(Pawn(Owner).Weapon.AmmoType.MaxAmmo)),27),2.0,0,0,32.0,2.0);
}

simulated function DrawHealth(Canvas Canvas, int X, int Y)
{
    Canvas.CurY = Y;
    Canvas.CurX = X;    
    Canvas.Font = Canvas.LargeFont;
    if (Pawn(Owner).Health<25) Canvas.Font = Font'LargeRedFont';
    Canvas.DrawIcon(Texture'IconHealth', 1.0);
    Canvas.CurY += 29;  
    DrawIconValue(Canvas, Max(0,Pawn(Owner).Health));
    Canvas.CurY -= 29;      
    if (HudMode==0) Canvas.DrawText(Max(0,Pawn(Owner).Health),False);   
    Canvas.CurY = Y+29;     
    Canvas.CurX = X+2;
    if (HudMode!=1 && HudMode!=2 && HudMode!=4) 
        Canvas.DrawTile(Texture'HudLine',FMin(27.0*(float(Pawn(Owner).Health)/float(Pawn(Owner).Default.Health)),27),2.0,0,0,32.0,2.0); 
}

simulated function DrawHudIcon(Canvas Canvas, int X, int Y, Inventory Item)
{
    Local int Width;
    if (Item.Icon==None) Return;
    Width = Canvas.CurX;
    Canvas.CurX = X;
    Canvas.CurY = Y;
    Canvas.DrawIcon(Item.Icon, 1.0);
    Canvas.CurX -= 30;
    Canvas.CurY += 28;
    if ((HudMode!=2 && HudMode!=4 && HudMode!=1) || !Item.bIsAnArmor)
        Canvas.DrawTile(Texture'HudLine',fMin(27.0,27.0*(float(Item.Charge)/float(Item.Default.Charge))),2.0,0,0,32.0,2.0);
    Canvas.CurX = Width + 32;
}

simulated function DrawTypingPrompt( canvas Canvas, console Console )
{
    local string TypingPrompt;
    local float XL, YL;

    if ( Console.bTyping )
    {
        Canvas.DrawColor.r = 0;
        Canvas.DrawColor.g = 255;
        Canvas.DrawColor.b = 0; 
        TypingPrompt = "(> "$Console.TypedStr$"_";
        Canvas.Font = Font'WhiteFont';
        Canvas.StrLen( TypingPrompt, XL, YL );
        Canvas.SetPos( 2, Console.FrameY - Console.ConsoleLines - YL - 1 );
        Canvas.DrawText( TypingPrompt, false );
    }
}

simulated function bool DisplayMessages( canvas Canvas )
{
    local string TypingPrompt;
    local float XL, YL;
    local int I, J, YPos, ExtraSpace;
    local float PickupColor;
    local console Console;
    local inventory Inv;
    local MessageStruct ShortMessages[4];
    local string MessageString[4];
    local name MsgType;

    Console = PlayerPawn(Owner).Player.Console;

    Canvas.Font = Font'WhiteFont';

    if ( !Console.Viewport.Actor.bShowMenu )
        DrawTypingPrompt(Canvas, Console);

    if ( (Console.TextLines > 0) && (!Console.Viewport.Actor.bShowMenu || Console.Viewport.Actor.bShowScores) )
    {
        MsgType = Console.GetMsgType(Console.TopLine);
        if ( MsgType == 'Pickup' )
        {
            Canvas.bCenter = true;
            if ( Level.bHighDetailMode )
                Canvas.Style = ERenderStyle.STY_Translucent;
            else
                Canvas.Style = ERenderStyle.STY_Normal;
            PickupColor = 42.0 * FMin(6, Console.GetMsgTick(Console.TopLine));
            Canvas.DrawColor.r = PickupColor;
            Canvas.DrawColor.g = PickupColor;
            Canvas.DrawColor.b = PickupColor;
            Canvas.SetPos(4, Console.FrameY - 44);
            Canvas.DrawText( Console.GetMsgText(Console.TopLine), true );
            Canvas.bCenter = false;
            Canvas.Style = 1;
            J = Console.TopLine - 1;
        } 
        else if ( (MsgType == 'CriticalEvent') || (MsgType == 'LowCriticalEvent')
                    || (MsgType == 'RedCriticalEvent') ) 
        {
            Canvas.bCenter = true;
            Canvas.Style = 1;
            Canvas.DrawColor.r = 0;
            Canvas.DrawColor.g = 128;
            Canvas.DrawColor.b = 255;
            if ( MsgType == 'CriticalEvent' ) 
                Canvas.SetPos(0, Console.FrameY/2 - 32);
            else if ( MsgType == 'LowCriticalEvent' ) 
                Canvas.SetPos(0, Console.FrameY/2 + 32);
            else if ( MsgType == 'RedCriticalEvent' ) {
                PickupColor = 42.0 * FMin(6, Console.GetMsgTick(Console.TopLine));
                Canvas.DrawColor.r = PickupColor;
                Canvas.DrawColor.g = 0;
                Canvas.DrawColor.b = 0; 
                Canvas.SetPos(4, Console.FrameY - 44);
            }

            Canvas.DrawText( Console.GetMsgText(Console.TopLine), true );
            Canvas.bCenter = false;
            J = Console.TopLine - 1;
        } 
        else 
            J = Console.TopLine;

        I = 0;
        while ( (I < 4) && (J >= 0) )
        {
            MsgType = Console.GetMsgType(J);
            if ((MsgType != '') && (MsgType != 'Log'))
            {
                MessageString[I] = Console.GetMsgText(J);
                if ( (MessageString[I] != "") && (Console.GetMsgTick(J) > 0.0) )
                {
                    if ( (MsgType == 'Event') || (MsgType == 'DeathMessage') )
                    {
                        ShortMessages[I].PRI = None;
                        ShortMessages[I].Type = MsgType;
                        I++;
                    } 
                    else if ( (MsgType == 'Say') || (MsgType == 'TeamSay') )
                    {
                        ShortMessages[I].PRI = Console.GetMsgPlayer(J);
                        ShortMessages[I].Type = MsgType;
                        I++;
                    }
                }
            }
            J--;
        }

        // decide which speech message to show face for
        // FIXME - get the face from the PlayerReplicationInfo.TalkTexture
        J = 0;
        Canvas.Font = Font'WhiteFont';
        Canvas.StrLen("TEST", XL, YL );
        for ( I=0; I<4; I++ )
            if (MessageString[3 - I] != "")
            {
                YPos = 2 + (10 * J) + (10 * ExtraSpace); 
                if ( !DrawMessageHeader(Canvas, ShortMessages[3 - I], YPos) )
                {
                    if (ShortMessages[3 - I].Type == 'DeathMessage')
                        Canvas.DrawColor = RedColor;
                    else 
                    {
                        Canvas.DrawColor.r = 200;
                        Canvas.DrawColor.g = 200;
                        Canvas.DrawColor.b = 200;   
                    }
                    Canvas.SetPos(4, YPos);
                }
                if ( !SpecialType(ShortMessages[3 - I].Type) ) {
                    Canvas.DrawText(MessageString[3-I], false );
                    J++;
                }
                if ( YL == 18.0 )
                    ExtraSpace++;
            }
    }
    return true;
}

simulated function bool SpecialType(Name Type)
{
    if (Type == '')
        return true;
    if (Type == 'Log')
        return true;
    if (Type == 'Pickup')
        return true;
    if (Type == 'CriticalEvent')
        return true;
    if (Type == 'LowCriticalEvent')
        return true;
    if (Type == 'RedCriticalEvent')
        return true;
    return false;
}

simulated function float DrawNextMessagePart( Canvas Canvas, coerce string MString, float XOffset, int YPos )
{
    local float XL, YL;

    Canvas.SetPos(4 + XOffset, YPos);
    Canvas.StrLen( MString, XL, YL );
    XOffset += XL;
    Canvas.DrawText( MString, false );
    return XOffset;
}

simulated function bool DrawMessageHeader(Canvas Canvas, MessageStruct ShortMessage, int YPos)
{
    local float XOffset;

    if ( ShortMessage.Type != 'Say' )
        return false;

    Canvas.DrawColor = GreenColor;
    XOffset += ArmorOffset;
    XOffset = DrawNextMessagePart(Canvas, ShortMessage.PRI.PlayerName$": ", XOffset, YPos); 
    Canvas.SetPos(4 + XOffset, YPos);
    return true;
}

simulated function Tick(float DeltaTime)
{
    IdentifyFadeTime -= DeltaTime;
    if (IdentifyFadeTime < 0.0)
        IdentifyFadeTime = 0.0;

    MOTDFadeOutTime -= DeltaTime * 45;
    if (MOTDFadeOutTime < 0.0)
        MOTDFadeOutTime = 0.0;
}

simulated function bool TraceIdentify(canvas Canvas)
{
    local actor Other;
    local vector HitLocation, HitNormal, X, Y, Z, StartTrace, EndTrace;

    StartTrace = Owner.Location;
    StartTrace.Z += Pawn(Owner).BaseEyeHeight;

    EndTrace = StartTrace + vector(Pawn(Owner).ViewRotation) * 1000.0;

    Other = Trace(HitLocation, HitNormal, EndTrace, StartTrace, true);

    if ( (Pawn(Other) != None) && (Pawn(Other).bIsPlayer) )
    {
        IdentifyTarget = Pawn(Other);
        IdentifyFadeTime = 3.0;
    }

    if ( IdentifyFadeTime == 0.0 )
        return false;

    if ( (IdentifyTarget == None) || (!IdentifyTarget.bIsPlayer) ||
         (IdentifyTarget.bHidden) || (IdentifyTarget.PlayerReplicationInfo == None ))
        return false;

    return true;
}

simulated function DrawIdentifyInfo(canvas Canvas, float PosX, float PosY)
{
    local float XL, YL, XOffset;

    if (!TraceIdentify(Canvas))
        return;

    Canvas.Font = Font'WhiteFont';
    Canvas.Style = 3;

    XOffset = 0.0;
    Canvas.StrLen(IdentifyName$": "$IdentifyTarget.PlayerReplicationInfo.PlayerName, XL, YL);
    XOffset = Canvas.ClipX/2 - XL/2;
    Canvas.SetPos(XOffset, Canvas.ClipY - 54);
    
    if(IdentifyTarget.IsA('PlayerPawn'))
        if(PlayerPawn(IdentifyTarget).PlayerReplicationInfo.bFeigningDeath)
            return;

    if(IdentifyTarget.PlayerReplicationInfo.PlayerName != "")
    {
        Canvas.DrawColor.R = 0;
        Canvas.DrawColor.G = 160 * (IdentifyFadeTime / 3.0);
        Canvas.DrawColor.B = 0;

        Canvas.StrLen(IdentifyName$": ", XL, YL);
        XOffset += XL;
        Canvas.DrawText(IdentifyName$": ");
        Canvas.SetPos(XOffset, Canvas.ClipY - 54);

        Canvas.DrawColor.R = 0;
        Canvas.DrawColor.G = 255 * (IdentifyFadeTime / 3.0);
        Canvas.DrawColor.B = 0;

        Canvas.StrLen(IdentifyTarget.PlayerReplicationInfo.PlayerName, XL, YL);
        Canvas.DrawText(IdentifyTarget.PlayerReplicationInfo.PlayerName);
    }

    Canvas.Style = 1;
    Canvas.DrawColor.R = 255;
    Canvas.DrawColor.G = 255;
    Canvas.DrawColor.B = 255;
}

simulated function DrawMOTD(Canvas Canvas)
{
    local GameReplicationInfo GRI;
    local float XL, YL;

    if(Owner == None) return;

    Canvas.Font = Font'WhiteFont';
    Canvas.Style = 3;

    Canvas.DrawColor.R = MOTDFadeOutTime;
    Canvas.DrawColor.G = MOTDFadeOutTime;
    Canvas.DrawColor.B = MOTDFadeOutTime;

    Canvas.bCenter = true;

    foreach AllActors(class'GameReplicationInfo', GRI)
    {
        if (GRI.GameName != "Game")
        {
            Canvas.DrawColor.R = 0;
            Canvas.DrawColor.G = MOTDFadeOutTime / 2;
            Canvas.DrawColor.B = MOTDFadeOutTime;
            Canvas.SetPos(0.0, 32);
            Canvas.StrLen("TEST", XL, YL);
            if (Level.NetMode != NM_Standalone)
                Canvas.DrawText(GRI.ServerName);
            Canvas.DrawColor.R = MOTDFadeOutTime;
            Canvas.DrawColor.G = MOTDFadeOutTime;
            Canvas.DrawColor.B = MOTDFadeOutTime;

            Canvas.SetPos(0.0, 32 + YL);
            Canvas.DrawText("Game Type: "$GRI.GameName, true);
            Canvas.SetPos(0.0, 32 + 2*YL);
            Canvas.DrawText("Map Title: "$Level.Title, true);
            Canvas.SetPos(0.0, 32 + 3*YL);
            Canvas.DrawText("Author: "$Level.Author, true);
            Canvas.SetPos(0.0, 32 + 4*YL);
            if (Level.IdealPlayerCount != "")
                Canvas.DrawText("Ideal Player Load:"$Level.IdealPlayerCount, true);

            Canvas.DrawColor.R = 0;
            Canvas.DrawColor.G = MOTDFadeOutTime / 2;
            Canvas.DrawColor.B = MOTDFadeOutTime;

            Canvas.SetPos(0, 32 + 6*YL);
            Canvas.DrawText(Level.LevelEnterText, true);

            Canvas.SetPos(0.0, 32 + 8*YL);
            Canvas.DrawText(GRI.MOTDLine1, true);
            Canvas.SetPos(0.0, 32 + 9*YL);
            Canvas.DrawText(GRI.MOTDLine2, true);
            Canvas.SetPos(0.0, 32 + 10*YL);
            Canvas.DrawText(GRI.MOTDLine3, true);
            Canvas.SetPos(0.0, 32 + 11*YL);
            Canvas.DrawText(GRI.MOTDLine4, true);
        }
    }
    Canvas.bCenter = false;

    Canvas.Style = 1;
    Canvas.DrawColor.R = 255;
    Canvas.DrawColor.G = 255;
    Canvas.DrawColor.B = 255;
}

defaultproperties
{
     TranslatorY=-128
     CurTranY=-128
     IdentifyName="Name"
     IdentifyHealth="Health"
     VersionMessage="Version"
     TeamName(0)="Red Team: "
     TeamName(1)="Blue Team: "
     TeamName(2)="Green Team: "
     TeamName(3)="Gold Team: "
     TeamColor(0)=(R=255)
     TeamColor(1)=(G=128,B=255)
     TeamColor(2)=(G=255)
     TeamColor(3)=(R=255,G=255)
     AltTeamColor(0)=(R=200)
     AltTeamColor(1)=(G=94,B=187)
     AltTeamColor(2)=(G=128)
     AltTeamColor(3)=(R=255,G=255,B=128)
     RedColor=(R=255)
     GreenColor=(G=255)
     MainMenuType=Class'UnrealShare.UnrealMainMenu'
}

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Class file time: za 22-4-2006 12:48:02.000 - Creation time: za 22-4-2006 12:49:39.843 - Created with UnCodeX