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//============================================================================= // BloodBurst. //============================================================================= class BloodBurst extends Blood2; simulated function PostBeginPlay() { Super.PostBeginPlay(); PlayAnim ( 'Burst', 0.2 ); SetRotation( RotRand() ); } defaultproperties { DrawScale=0.400000 AmbientGlow=80 bOwnerNoSee=True } |
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