Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 |
//============================================================================= // Blood2. //============================================================================= class Blood2 extends Effects; #exec MESH IMPORT MESH=blood2M ANIVFILE=MODELS\blood2_a.3D DATAFILE=MODELS\blood2_d.3D X=0 Y=0 Z=0 ZEROTEX=1 #exec MESH ORIGIN MESH=blood2M X=0 Y=0 Z=0 YAW=128 #exec MESH SEQUENCE MESH=blood2M SEQ=All STARTFRAME=0 NUMFRAMES=45 #exec MESH SEQUENCE MESH=blood2M SEQ=Spray STARTFRAME=0 NUMFRAMES=6 #exec MESH SEQUENCE MESH=blood2M SEQ=Still STARTFRAME=6 NUMFRAMES=1 #exec MESH SEQUENCE MESH=blood2M SEQ=GravSpray STARTFRAME=7 NUMFRAMES=5 #exec MESH SEQUENCE MESH=blood2M SEQ=Stream STARTFRAME=12 NUMFRAMES=11 #exec MESH SEQUENCE MESH=blood2M SEQ=Trail STARTFRAME=23 NUMFRAMES=11 #exec MESH SEQUENCE MESH=blood2M SEQ=Burst STARTFRAME=34 NUMFRAMES=2 #exec MESH SEQUENCE MESH=blood2M SEQ=GravSpray2 STARTFRAME=36 NUMFRAMES=7 #exec TEXTURE IMPORT NAME=BloodSpot FILE=MODELS\bloods2.PCX GROUP=Skins FLAGS=2 #exec TEXTURE IMPORT NAME=BloodSGrn FILE=MODELS\bloodg2.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=blood2M X=0.055 Y=0.055 Z=0.11 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=blood2M NUM=0 TEXTURE=BloodSpot simulated function GreenBlood() { Texture = texture'BloodSGrn'; } function PreBeginPlay() { if( Level.Game!=None && Level.Game.bVeryLowGore ) GreenBlood(); } simulated function AnimEnd() { Destroy(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh Style=STY_Masked Texture=Texture'UnrealShare.Skins.BloodSpot' Mesh=LodMesh'UnrealShare.blood2M' DrawScale=0.250000 AmbientGlow=56 bUnlit=True bParticles=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |