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UnrealI.Pottery2

Extends
Vase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Vase
         |   
         +-- UnrealI.Pottery2

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from UnrealI.Vase
TakeDamage
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange



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Creation time: za 22-4-2006 12:53:41.562 - Created with UnCodeX