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UnrealI.NaliPriest

Extends
Nali

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealI.ScriptedPawn
         |   
         +-- UnrealI.Nali
            |   
            +-- UnrealI.NaliPriest

Variables Summary
Inherited Variables from UnrealI.Nali
backup, bCringing, bFading, bGesture, bHasWandered, bNeverBow, bowing, breath, cough, cringe, pray, sweat, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, Tool, urgefollow
Inherited Variables from UnrealI.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
Inherited Functions from UnrealI.Nali
AdjustHitLocation, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, ChangeDestination, damageAttitudeTo, EndState, EnemyNotVisible, Killed, PickDestination, PlayBigDeath, PlayCombatMove, PlayDive, PlayDying, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayPatrolStop, PlayRangedAttack, PlayRetreating, PlayRightDeath, PlayRunning, PlaySwimming, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaitAround, PlayWaiting, PlayWaitingAmbush, PlayWalking, PostBeginPlay, ReachedHome, SeePlayer, SetFall, SpeakPrayer, Step, TakeDamage, Tick, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealI.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange



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Creation time: za 22-4-2006 12:53:41.093 - Created with UnCodeX