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UnrealI.Magma

Extends
BigRock

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BigRock
         |   
         +-- UnrealI.Magma

Variables Summary
floatBurnTime
floatInitialBrightness
floatLastSmokeTime
floatPassedTime
Magma
floatDelaySmoke
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall)
Flying
function Timer ()
Inherited Functions from UnrealI.BigRock
HitWall, InitFrag, Landed, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
HitWall


Variables Detail

BurnTime Source code

var float BurnTime;

InitialBrightness Source code

var float InitialBrightness;

LastSmokeTime Source code

var float LastSmokeTime;

PassedTime Source code

var float PassedTime;

Magma

DelaySmoke Source code

var(Magma) float DelaySmoke;


Functions Detail

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall )

Timer Source code

function Timer ( )



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Creation time: za 22-4-2006 12:53:40.703 - Created with UnCodeX