Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.BigRock | +-- UnrealI.Magma
Variables Summary | |
---|---|
float | BurnTime |
float | InitialBrightness |
float | LastSmokeTime |
float | PassedTime |
Magma | |
float | DelaySmoke |
Inherited Variables from Engine.Projectile |
---|
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed |
Functions Summary | ||
---|---|---|
![]() | HitWall (vector HitNormal, actor Wall) Flying | |
![]() | Timer () |
Inherited Functions from UnrealI.BigRock |
---|
HitWall, InitFrag, Landed, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage |
Inherited Functions from Engine.Projectile |
---|
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
---|
Flying Source code |
---|
auto state Flying |
HitWall |
Variables Detail |
---|
Functions Detail |
---|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |