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UnrealI.GreenBook

Extends
Book

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealI.Book
         |   
         +-- UnrealI.GreenBook

Variables Summary
Inherited Variables from UnrealI.Book
bFirstHit
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from UnrealI.Book
HitWall, TakeDamage
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange



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Creation time: za 22-4-2006 12:53:40.187 - Created with UnCodeX