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UnrealI.BreakingGlass

Extends
ExplodingWall

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealI.ExplodingWall
         |   
         +-- UnrealI.BreakingGlass

Variables Summary
BreakingGlass
floatNumparticles
floatParticleSize
Inherited Variables from UnrealI.ExplodingWall
ActivatedBy[5], BreakingSound, bTranslucentGlass, bUnlitGlass, ExplosionDimensions, ExplosionSize, GlassParticleSize, GlassTexture, Health, NumGlassChunks, NumWallChunks, NumWoodChunks, WallParticleSize, WallTexture, WoodParticleSize, WoodTexture
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function BeginState ()
Exploding
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
Exploding
Inherited Functions from UnrealI.ExplodingWall
Explode, PreBeginPlay, TakeDamage, Trigger

States Summary
Exploding Source code
Auto state Exploding
BeginState, TakeDamage


Variables Detail

BreakingGlass

Numparticles Source code

var(BreakingGlass) float Numparticles;

ParticleSize Source code

var(BreakingGlass) float ParticleSize;


Functions Detail

BeginState Exploding Source code

function BeginState ( )

TakeDamage Exploding Source code

singular function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType )



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Creation time: za 22-4-2006 12:53:38.875 - Created with UnCodeX