Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Effects | +-- UnrealI.ExplodingWall | +-- UnrealI.BreakingGlass
Variables Summary | |
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BreakingGlass | |
float | Numparticles |
float | ParticleSize |
Inherited Variables from Engine.Effects |
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bOnlyTriggerable, EffectSound1, EffectSound2 |
Functions Summary | ||
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![]() | BeginState () Exploding | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Exploding |
Inherited Functions from UnrealI.ExplodingWall |
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Explode, PreBeginPlay, TakeDamage, Trigger |
States Summary |
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Exploding Source code |
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Auto state Exploding |
BeginState, TakeDamage |
Variables Detail |
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Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |