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UnrealI.BarrelSludge

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.BioGel
         |   
         +-- UnrealI.BarrelSludge

Variables Summary
Inherited Variables from UnrealI.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed

Functions Summary
function BeginState ()
Flying
function HitWall (vector HitNormal, actor Wall)
Flying
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType)
Flying
function Timer ()
function Touch (actor Other)
Flying
Inherited Functions from UnrealI.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall, TakeDamage, Touch


Functions Detail

BeginState Flying Source code

function BeginState ( )

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall )

TakeDamage Flying Source code

singular function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType )

Timer Source code

function Timer ( )

Touch Flying Source code

function Touch ( actor Other )



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Creation time: za 22-4-2006 12:53:38.609 - Created with UnCodeX