Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.BioGel | +-- UnrealI.BarrelSludge
Variables Summary |
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Inherited Variables from UnrealI.BioGel |
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BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime |
Inherited Variables from Engine.Projectile |
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Damage, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, SpawnSound, Speed |
Functions Summary | ||
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![]() | BeginState () Flying | |
![]() | HitWall (vector HitNormal, actor Wall) Flying | |
![]() | TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType) Flying | |
![]() | Timer () | |
![]() | Touch (actor Other) Flying |
Inherited Functions from UnrealI.BioGel |
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AnimEnd, BeginState, CheckSurface, HitWall, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState, HitWall, TakeDamage, Touch |
Functions Detail |
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Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |