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IpDrv.UdpLink

Extends
Info
Modifiers
intrinsic transient

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- IpDrv.UdpLink

Direct Known Subclasses:

UdpBeacon

Constants Summary
BroadcastAddr=-1

Variables Summary
intSocket
EUdpModeUdpMode
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceStasis, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetSee, bNetSpecial, bNoDelete, bNoSmooth, bOnlyOwnerSee, bParticles, bProjTarget, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, NetPriority, NetTag, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundVolume, TweenRate, Velocity, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
EUdpMode
UDP_Text, UDP_Binary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
IpAddr
Addr, Port
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionbool BindPort (optional int Port)
event ReceivedText (IpAddr Addr, string[240] Text)
functionbool Resolve (string[240] URL)
event Resolved (IpAddr Addr)
event ResolveFailed ()
functionbool SendBinary (IpAddr Addr, int Count, byte B[240])
functionbool SendText (IpAddr Addr, coerce string[240] Str)
functionstring [ (] IpAddrToURL( IpAddr Addr)
Inherited Functions from Engine.Actor
!=, *, *=, +, +=, -, -=, / , /=, <<, ==, >>, AllActors, AnimEnd, Attach, BaseChange, BasedActors, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, Cross, Destroy, Destroyed, Detach, Dot, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetAxes, GetUnAxes, HitWall, HurtRadius, InterpolateEnd, Invert, IsA, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, MirrorVectorByNormal, Move, MoveSmooth, Normal, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RotRand, SetBase, SetCollision, SetCollisionSize, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, VRand, VSize, ZoneChange, [


Constants Detail

BroadcastAddr Source code

const BroadcastAddr = -1;


Variables Detail

Socket Source code

var const int Socket;

UdpMode Source code

var EUdpMode UdpMode;


Enumerations Detail

EUdpMode Source code

enum EUdpMode
{
UDP_Text, UDP_Binary
};


Structures Detail

IpAddr Source code

struct IpAddr
{
var int Addr;
var int Port;
};



Functions Detail

BindPort Source code

intrinsic function bool BindPort ( optional int Port )

ReceivedText Source code

event ReceivedText ( IpAddr Addr, string[240] Text )

Resolve Source code

intrinsic function bool Resolve ( string[240] URL )

Resolved Source code

event Resolved ( IpAddr Addr )

ResolveFailed Source code

event ResolveFailed ( )

SendBinary Source code

intrinsic function bool SendBinary ( IpAddr Addr, int Count, byte B[240] )

SendText Source code

intrinsic function bool SendText ( IpAddr Addr, coerce string[240] Str )

[ Source code

intrinsic function string [ ( ] IpAddrToURL( IpAddr Addr )



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Creation time: za 22-4-2006 12:53:43.265 - Created with UnCodeX