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//============================================================================= // UnrealSlotMenu //============================================================================= class UnrealSlotMenu expands UnrealMenu config localized; var globalconfig string[100] SlotNames[9]; var localized string[16] MonthNames[12]; function DrawSlots(canvas Canvas) { local int StartX, StartY, Spacing, i; Spacing = Clamp(0.05 * Canvas.ClipY, 12, 32); StartX = Max(20, 0.5 * (Canvas.ClipX - 206)); StartY = Max(40, 0.5 * (Canvas.ClipY - MenuLength * Spacing-40)); Canvas.Font = Canvas.MedFont; For ( i=1; i<10; i++ ) { Canvas.SetPos(StartX, StartY + i * Spacing ); Canvas.DrawText(SlotNames[i-1], False); } // show selection Canvas.SetPos( StartX - 20, StartY + Spacing * Selection); Canvas.DrawText("[]", false); } |
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