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//============================================================================= // ToxinSuit. //============================================================================= class ToxinSuit expands Suits; #exec AUDIO IMPORT FILE="Sounds\Pickups\ARMOUR2.WAV" NAME="ArmorSnd" GROUP="Pickups" #exec MESH IMPORT MESH=ToxSuit ANIVFILE=MODELS\Suit_a.3D DATAFILE=MODELS\Suit_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ToxSuit X=0 Y=100 Z=40 YAW=64 ROLL=64 #exec MESH SEQUENCE MESH=ToxSuit SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=AToxSuit1 FILE=MODELS\bToxSuit.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=ToxSuit X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=ToxSuit NUM=1 TEXTURE=AToxSuit1 |
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